Best map: Ring of Fire with 55.7% from 3,452 games.
Wins late — in Knockout 13.7 points better in long rounds than in short ones (50.4% against 36.7%, split at 100 s). Needs the long round; in a fast game he never arrives.
Diamondchange
On the tier: star rate is computed across all tiers together and does not change when you switch. The other axes do.
08/03 to 08/25, 19 days. 11 earlier days are left out — below 208 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/03 and 08/25.
Steadily picked — the pick rate sits at 0.5% and has not shifted measurably of late.
Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Bronze to Masters, one tick per tier: the stretch where this brawler has at least 300 battles per tier; one tier falls below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.
Skill bonus +34.1 — rewards skill: from Bronze to Masters the win rate climbs by 34.1 points (regression 23.0% to 57.1%). The higher the tier, the better he does.
Heist▾
Where this brawler works (ranked, Diamond). Filtered to Heist: 6 of 32 maps. 1 of 6 rows are too thin for Diamond alone and add Mythic — marked on the row. Those tiers are a measured two to three points apart, which is less than a row that thin loses to the shrinkage anyway.
| Map | Win rate | Games | Trust | ||
|---|---|---|---|---|---|
Kaboom Canyon ![]() |
50.0% | 796 | 55 | ||
Bridge Too Far ![]() |
48.2% | 463 | 47 | ||
Hot Potato ![]() |
43.1% | 772 | 55 | ||
Safe(r) Zone +Mythic |
42.1% | 833 | 56 | ||
Safe Zone ![]() |
41.7% | 537 | 49 | ||
Pit Stop ![]() |
41.0% | 631 | 52 |
Direct duels in Heist: how Meg does when that brawler is on the enemy team. Always one mode, never all of them at once — the same pairing can mean the opposite in two modes. Only listed where a real counter is behind it: whoever only wins because he is the stronger brawler is not shown here. Computed across all ranked tiers together — not for your tier alone.
Worst case: 15.7% against Trunk in Knockout — hard countered there, so better picked once the answer is gone.
The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. Meg runs in 3 circles — whoever Meg beats beats someone who in turn beats Meg. See it in the counter network
On the same team, in Heist — which combination wins. The mode is the one chosen above. Computed across all ranked tiers together — not for your tier alone.
Nori
56.7%
2,371 games
Trunk
55.4%
444 games
Chuck
52.4%
1,106 games
Mico
51.6%
1,280 games
Kaze
50.1%
2,662 games
Finx
64.5%
62 games
Players with a profile and at least 20 games on Meg, sorted by the Wilson lower bound.
| Rank | Player | Tier | Games | Bound | Win rate |
|---|---|---|---|---|---|
| 1 | 又小人 Tyloé 🎀 | Masters | 172 | 48.0% | 61.0% |
| 2 | 0ping=@AdresVPN | Legendary | 147 | 47.4% | 61.9% |
| 3 | @babickabs | Legendary | 40 | 44.8% | 82.5% |
| 4 | EPG|SverAe | Masters | 68 | 43.6% | 66.2% |
| 5 | 4a1a🤍 Hristow | Masters | 65 | 43.2% | 66.2% |