My roster

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Meg

Tank Legendary Ranked · Diamond Heist
44.5%Win rate in Heist
3,738Games
78Trust Score
62. of 105Rank in Heist
+34.1Skill bonus

Best map: Ring of Fire with 55.7% from 3,452 games.

Wins late — in Knockout 13.7 points better in long rounds than in short ones (50.4% against 36.7%, split at 100 s). Needs the long round; in a fast game he never arrives.

Diamondchange

Profile

On the tier: star rate is computed across all tiers together and does not change when you switch. The other axes do.

Win ratePopularityBreadthCounter safetyStar rate 18.
Win rate 36.44.5 %
Popularity 44.0.22 %
Breadth 62.23% of maps
Counter safety 21.31.9 %
Star rate 18.4.6 %
How to read the profile
The rankAll five numbers are ranks in the field, not values: 62th means “better than 62% of all brawlers”. It is the only way to compare five axes that live in completely different ranges — a win rate around 50%, a pick rate around 1%. The dashed ring is the middle of the field. What was measured is on the right. A dashed edge with a hollow corner, by contrast, is not a measurement but an estimate — there is a ≈ in front of the number then.
Win rateHow often he wins — the same number as in the header, from the same battles.
PopularityHow often he is played at all. Says nothing about whether that is wise — a popular brawler can be a poor pick and the other way round.
BreadthOn how many maps of the rotation he is at the top — the number the tier list sorts by as well. A narrow brawler with a high win rate is a safe bet on his two maps and nowhere else; where that is, is in the table below. This axis always spans all modes.
Counter safetyHis worst duel, not the average: how he fares when the opponent knows the answer. High means “even at his worst he still wins often”, low means “a single counter-pick costs the round” — that decides whether you can show him first. Who beats him is on Who beats whom?
Star rateHow often he becomes star player in won battles — whether he carries the game or rides along. A support brawler can be very strong and still sit low here.

History

08/03 to 08/25, 19 days. 11 earlier days are left out — below 208 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/03 and 08/25.

Steadily picked — the pick rate sits at 0.5% and has not shifted measurably of late.

Win rate

08/03 — 43.7% from 215 appearances08/04 — 44.0% from 809 appearances08/05 — 42.5% from 2,637 appearances08/06 — 43.5% from 2,698 appearances08/11 — 42.4% from 354 appearances08/12 — 42.3% from 870 appearances08/13 — 42.4% from 1,248 appearances08/14 — 43.1% from 1,349 appearances08/15 — 39.4% from 1,418 appearances08/16 — 42.1% from 1,574 appearances08/17 — 44.7% from 1,797 appearances08/18 — 44.4% from 1,651 appearances08/19 — 40.5% from 375 appearances08/20 — 42.9% from 555 appearances08/21 — 43.9% from 840 appearances08/22 — 45.5% from 692 appearances08/23 — 46.6% from 519 appearances08/24 — 45.4% from 665 appearances08/25 — 42.2% from 464 appearances
43.7%08/03 42.2%08/25

Pick rate

08/03 — 3.5% from 215 appearances08/04 — 3.2% from 809 appearances08/05 — 3.3% from 2,637 appearances08/06 — 3.6% from 2,698 appearances08/11 — 2.6% from 354 appearances08/12 — 2.4% from 870 appearances08/13 — 2.4% from 1,248 appearances08/14 — 2.3% from 1,349 appearances08/15 — 2.3% from 1,418 appearances08/16 — 2.3% from 1,574 appearances08/17 — 2.4% from 1,797 appearances08/18 — 2.3% from 1,651 appearances08/19 — 2.1% from 375 appearances08/20 — 0.2% from 555 appearances08/21 — 0.2% from 840 appearances08/22 — 0.2% from 692 appearances08/23 — 0.2% from 519 appearances08/24 — 0.2% from 665 appearances08/25 — 0.2% from 464 appearances
3.5%08/03 0.2%08/25

Across the ranks

Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Bronze to Masters, one tick per tier: the stretch where this brawler has at least 300 battles per tier; one tier falls below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.

Skill bonus +34.1 — rewards skill: from Bronze to Masters the win rate climbs by 34.1 points (regression 23.0% to 57.1%). The higher the tier, the better he does.

Bronze — 17.0% from 5,138 gamesSilver — 27.7% from 2,448 gamesGold — 39.4% from 11,345 gamesDiamond — 43.1% from 21,103 gamesMythic — 45.5% from 114,664 gamesLegendary — 50.3% from 26,028 gamesMasters — 52.7% from 1,863 games
BronzeSilverGoldDiamondMythicLegendaryMasters

On which maps

Heist

Where this brawler works (ranked, Diamond). Filtered to Heist: 6 of 32 maps. 1 of 6 rows are too thin for Diamond alone and add Mythic — marked on the row. Those tiers are a measured two to three points apart, which is less than a row that thin loses to the shrinkage anyway.

MapWin rateGamesTrust
Kaboom Canyon Heist 50.0%
796 55
Bridge Too Far Heist 48.2%
463 47
Hot Potato Heist 43.1%
772 55
Safe(r) Zone Heist+Mythic 42.1%
833 56
Safe Zone Heist 41.7%
537 49
Pit Stop Heist 41.0%
631 52

Against whom

Direct duels in Heist: how Meg does when that brawler is on the enemy team. Always one mode, never all of them at once — the same pairing can mean the opposite in two modes. Only listed where a real counter is behind it: whoever only wins because he is the stronger brawler is not shown here. Computed across all ranked tiers together — not for your tier alone.

Worst case: 15.7% against Trunk in Knockout — hard countered there, so better picked once the answer is gone.

Counters

Countered by

The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. Meg runs in 3 circles — whoever Meg beats beats someone who in turn beats Meg. See it in the counter network

Good partners

On the same team, in Heist — which combination wins. The mode is the one chosen above. Computed across all ranked tiers together — not for your tier alone.

Nori 56.7% 2,371 games Trunk 55.4% 444 games Chuck 52.4% 1,106 games Mico 51.6% 1,280 games Kaze 50.1% 2,662 games Finx 64.5% 62 games

Who plays him best soon

Players with a profile and at least 20 games on Meg, sorted by the Wilson lower bound.

RankPlayerTierGamesBoundWin rate
1 又小人 Tyloé 🎀 Masters 172 48.0% 61.0%
2 0ping=@AdresVPN Legendary 147 47.4% 61.9%
3 @babickabs Legendary 40 44.8% 82.5%
4 EPG|SverAe Masters 68 43.6% 66.2%
5 4a1a🤍 Hristow Masters 65 43.2% 66.2%