Best map: Ring of Fire with 59.5% from 1,204 games.
Wins late — in Knockout 16.6 points better in long rounds than in short ones (49.4% against 32.9%, split at 100 s). Needs the long round; in a fast game he never arrives.
Masterschange
On the tier: counter safety and star rate are computed across all tiers together and do not change when you switch — too few pairings are measured in Masters for that. The other axes do.
08/04 to 08/19, 12 days. 13 earlier days are left out — below 60 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/04 and 08/19.
Steadily picked — the pick rate sits at 2.7% and has not shifted measurably of late.
Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Bronze to Masters, one tick per tier: the stretch where this brawler has at least 300 battles per tier; one tier falls below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.
Skill bonus +34.0 — rewards skill: from Bronze to Masters the win rate climbs by 34.0 points (regression 23.0% to 57.1%). The higher the tier, the better he does.
Heist▾
Where this brawler works (ranked, Masters). Filtered to Heist: 5 of 30 maps. Almost every row here is too thin for Masters alone and adds Legendary / Mythic. Those tiers are a measured two to three points apart, which is less than a row that thin loses to the shrinkage anyway.
| Map | Win rate | Games | Trust | ||
|---|---|---|---|---|---|
Bridge Too Far ![]() |
58.9% | 521 | 49 | ||
Kaboom Canyon prev. season |
52.5% | 745 | 54 | ||
Safe Zone prev. season |
49.2% | 4727 | 82 | ||
Safe(r) Zone ![]() |
48.5% | 651 | 52 | ||
Hot Potato ![]() |
48.8% | 543 | 49 |
Direct duels in Heist: how Meg does when that brawler is on the enemy team. Always one mode, never all of them at once — the same pairing can mean the opposite in two modes. Only listed where a real counter is behind it: whoever only wins because he is the stronger brawler is not shown here. Computed across all ranked tiers together — not for your tier alone.
Worst case: 15.9% against Trunk in Knockout — hard countered there, so better picked once the answer is gone.
The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. Meg runs in 2 circles — whoever Meg beats beats someone who in turn beats Meg. See it in the counter network
On the same team, in Heist — which combination wins. The mode is the one chosen above. Computed across all ranked tiers together — not for your tier alone.
Nori
56.8%
2,443 games
Trunk
56.2%
457 games
Chuck
52.3%
1,121 games
Mico
51.7%
1,297 games
Kaze
49.9%
2,712 games
Bolt
54.5%
211 games
Players with a profile and at least 20 games on Meg, sorted by the Wilson lower bound.
| Rank | Player | Tier | Games | Bound | Win rate |
|---|---|---|---|---|---|
| 1 | 又小人 Tyloé 🎀 | Masters | 175 | 47.7% | 60.6% |
| 2 | 0ping=@AdresVPN | Legendary | 150 | 47.1% | 61.3% |
| 3 | @babickabs | Legendary | 40 | 44.6% | 82.5% |
| 4 | SF|KediX | Legendary | 110 | 43.6% | 59.1% |
| 5 | EPG|SverAe | Masters | 68 | 43.5% | 66.2% |