Best map: Crystal Arcade with 58.9% from 129 games.
Wins late — in Knockout 16.6 points better in long rounds than in short ones (49.4% against 32.9%, split at 100 s). Needs the long round; in a fast game he never arrives.
Silverchange
On the tier: counter safety and star rate are computed across all tiers together and do not change when you switch — too few pairings are measured in Silver for that. The other axes do.
08/05 to 08/25, 8 days. 16 earlier days are left out — below 60 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/05 and 08/25.
Steadily picked — the pick rate sits at 0.4% and has not shifted measurably of late.
Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Bronze to Masters, one tick per tier: the stretch where this brawler has at least 300 battles per tier; one tier falls below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.
Skill bonus +34.1 — rewards skill: from Bronze to Masters the win rate climbs by 34.1 points (regression 23.0% to 57.1%). The higher the tier, the better he does.
Heist▾
Where this brawler works (ranked, Silver). Filtered to Heist: 6 of 32 maps.
| Map | Win rate | Games | Trust | ||
|---|---|---|---|---|---|
Safe(r) Zone ![]() |
25.1% | 370 | 44 | ||
Safe Zone ![]() |
24.5% | 355 | 43 | ||
Hot Potato ![]() |
24.3% | 371 | 44 | ||
Kaboom Canyon ![]() |
24.1% | 394 | 45 | ||
Bridge Too Far ![]() |
22.5% | 329 | 42 | ||
Pit Stop ![]() |
17.6% | 363 | 43 |
Direct duels in Heist: how Meg does when that brawler is on the enemy team. Always one mode, never all of them at once — the same pairing can mean the opposite in two modes. Only listed where a real counter is behind it: whoever only wins because he is the stronger brawler is not shown here. Computed across all ranked tiers together — not for your tier alone.
Worst case: 15.8% against Trunk in Knockout — hard countered there, so better picked once the answer is gone.
The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. Meg runs in 2 circles — whoever Meg beats beats someone who in turn beats Meg. See it in the counter network
On the same team, in Heist — which combination wins. The mode is the one chosen above. Computed across all ranked tiers together — not for your tier alone.
Nori
56.9%
2,563 games
Trunk
55.5%
472 games
Chuck
52.4%
1,142 games
Mico
52.1%
1,342 games
Kaze
50.0%
2,772 games
Bolt
54.4%
217 games
Players with a profile and at least 20 games on Meg, sorted by the Wilson lower bound.
| Rank | Player | Tier | Games | Bound | Win rate |
|---|---|---|---|---|---|
| 1 | 又小人 Tyloé 🎀 | Masters | 193 | 46.5% | 58.0% |
| 2 | 0ping=@AdresVPN | Legendary | 159 | 46.4% | 59.7% |
| 3 | @babickabs | Legendary | 40 | 44.4% | 82.5% |
| 4 | SF|KediX | Legendary | 110 | 43.5% | 59.1% |
| 5 | EPG|SverAe | Masters | 68 | 43.3% | 66.2% |