My roster

Enter your player tag and the site hides everything you cannot play anyway: brawlers you are missing, and those below power 9 — below 11 from Mythic upwards. The tag goes to the official API once and then stays in your browser. It is neither stored nor logged here, and there is no account.

You can find your tag in the game, under your name in your profile.

EN

Meg

Tank Legendary Ranked · Bronze Knockout
13.6%Win rate in Knockout
3,164Games
76Trust Score
97. of 98Rank in Knockout
+35.9Skill bonus

Best map: Gem Fort with 27.5% from 750 games.

Wins late — in Knockout 13.7 points better in long rounds than in short ones (50.4% against 36.7%, split at 100 s). Needs the long round; in a fast game he never arrives.

Bronzechange

Profile

On the tier: counter safety and star rate are computed across all tiers together and do not change when you switch — too few pairings are measured in Bronze for that. The other axes do.

Win ratePopularityBreadth 0.Counter safetyStar rate
Win rate 3.13.6 %
Popularity 94.4.12 %
Breadth 0.0% of maps
Counter safety 3.15.9 %
Star rate 11.14.0 %
How to read the profile
The rankAll five numbers are ranks in the field, not values: 94th means “better than 94% of all brawlers”. It is the only way to compare five axes that live in completely different ranges — a win rate around 50%, a pick rate around 1%. The dashed ring is the middle of the field. What was measured is on the right. A dashed edge with a hollow corner, by contrast, is not a measurement but an estimate — there is a ≈ in front of the number then.
Win rateHow often he wins — the same number as in the header, from the same battles.
PopularityHow often he is played at all. Says nothing about whether that is wise — a popular brawler can be a poor pick and the other way round.
BreadthOn how many maps of the rotation he is at the top — the number the tier list sorts by as well. A narrow brawler with a high win rate is a safe bet on his two maps and nowhere else; where that is, is in the table below. This axis always spans all modes.
Counter safetyHis worst duel, not the average: how he fares when the opponent knows the answer. High means “even at his worst he still wins often”, low means “a single counter-pick costs the round” — that decides whether you can show him first. Who beats him is on Who beats whom?
Star rateHow often he becomes star player in won battles — whether he carries the game or rides along. A support brawler can be very strong and still sit low here.

History

08/20 to 08/25, 6 days. 8 earlier days are left out — below 60 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/20 and 08/25.

Steadily picked — the pick rate sits at 0.7% and has not shifted measurably of late.

Win rate

08/20 — 8.7% from 379 appearances08/21 — 13.5% from 281 appearances08/22 — 14.5% from 496 appearances08/23 — 16.6% from 465 appearances08/24 — 15.4% from 747 appearances08/25 — 11.8% from 796 appearances
8.7%08/20 11.8%08/25

Pick rate

08/20 — 2.7% from 379 appearances08/21 — 3.4% from 281 appearances08/22 — 4.3% from 496 appearances08/23 — 4.2% from 465 appearances08/24 — 4.9% from 747 appearances08/25 — 4.7% from 796 appearances
2.7%08/20 4.7%08/25

Across the ranks

Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Bronze to Masters, one tick per tier: the stretch where this brawler has at least 300 battles per tier; one tier falls below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.

Skill bonus +35.9 — rewards skill: from Bronze to Masters the win rate climbs by 35.9 points (regression 25.8% to 61.7%). The higher the tier, the better he does.

Bronze — 14.1% from 3,215 gamesSilver — 29.2% from 1,694 gamesGold — 44.0% from 8,222 gamesDiamond — 47.5% from 15,747 gamesMythic — 50.8% from 112,973 gamesLegendary — 52.9% from 44,135 gamesMasters — 53.9% from 2,347 games
BronzeSilverGoldDiamondMythicLegendaryMasters

On which maps

Knockout

Where this brawler works (ranked, Bronze). Filtered to Knockout: 4 of 28 maps.

MapWin rateGamesTrust
Flaring Phoenix Knockout 14.8%
810 55
Out in the Open Knockout 13.8%
784 55
New Horizons Knockout 13.5%
769 55
Belle's Rock Knockout 12.1%
801 55

Against whom

Direct duels in Knockout: how Meg does when that brawler is on the enemy team. Always one mode, never all of them at once — the same pairing can mean the opposite in two modes. Only listed where a real counter is behind it: whoever only wins because he is the stronger brawler is not shown here. Computed across all ranked tiers together — not for your tier alone.

Worst case: 15.9% against Trunk in Knockout — hard countered there, so better picked once the answer is gone.

Counters

Countered by

The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. Meg runs in 10 circles — whoever Meg beats beats someone who in turn beats Meg. See it in the counter network

Good partners

On the same team, in Knockout — which combination wins. The mode is the one chosen above. Computed across all ranked tiers together — not for your tier alone.

Gray 57.4% 768 games Brock 54.1% 2,888 games Buster 68.4% 114 games Mortis 56.7% 531 games Angelo 56.0% 523 games Sprout 56.8% 405 games

Who plays him best soon

Players with a profile and at least 20 games on Meg, sorted by the Wilson lower bound.

RankPlayerTierGamesBoundWin rate
1 又小人 Tyloé 🎀 Masters 160 48.0% 61.9%
2 0ping=@AdresVPN Legendary 147 47.4% 61.9%
3 @babickabs Legendary 40 44.7% 82.5%
4 SF|KediX Legendary 105 43.3% 59.0%
5 EPG|SverAe Masters 65 43.2% 66.2%