Best map: Kaboom Canyon with 57.9% from 1,771 games.
Diamondchange
08/04 to 08/21, 14 days. 12 earlier days are left out — below 134 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/04 and 08/21.
Steadily picked — the pick rate sits at 0.4% and has not shifted measurably of late.
Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Bronze to Masters, one tick per tier: the stretch where this brawler has at least 300 battles per tier; one tier falls below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.
Skill bonus +14.8 — rewards skill: from Bronze to Masters the win rate climbs by 14.8 points (regression 40.3% to 55.2%). The higher the tier, the better he does.
Where this brawler works (ranked, Diamond).
| Map | Win rate | Games | Trust | ||
|---|---|---|---|---|---|
Kaboom Canyon ![]() |
57.9% | 1771 | 67 | ||
Safe Zone ![]() |
57.8% | 1157 | 61 | ||
Bridge Too Far ![]() |
56.6% | 1722 | 67 | ||
Safe(r) Zone ![]() |
57.0% | 1208 | 61 | ||
Hot Potato ![]() |
56.1% | 1355 | 63 | ||
Pit Stop ![]() |
53.1% | 1247 | 62 | ||
Spiraling Out ![]() |
53.0% | 534 | 49 | ||
Ring of Fire ![]() |
51.0% | 157 | 31 | ||
Crystal Arcade prev. season |
48.9% | 235 | 37 | ||
Belle's Rock prev. season |
48.5% | 200 | 34 | ||
Undermine prev. season |
47.9% | 261 | 38 | ||
Hideout prev. season |
47.6% | 309 | 41 | ||
Shooting Star prev. season |
46.7% | 259 | 38 | ||
Layer Cake prev. season |
47.1% | 157 | 31 | ||
Rustic Arcade prev. season |
45.5% | 494 | 48 | ||
Out in the Open prev. season |
46.4% | 196 | 34 | ||
Dueling Beetles prev. season |
44.4% | 234 | 37 | ||
Open Business prev. season |
44.3% | 230 | 37 | ||
Double Swoosh prev. season |
44.0% | 232 | 37 | ||
Center Stage prev. season |
43.5% | 667 | 52 | ||
Dry Season prev. season |
43.3% | 233 | 37 | ||
Sneaky Fields prev. season |
42.7% | 508 | 48 | ||
New Horizons prev. season |
42.6% | 244 | 37 | ||
Pinball Dreams prev. season |
41.5% | 857 | 56 | ||
Triple Dribble prev. season |
41.4% | 637 | 52 | ||
Deathcap Trap prev. season |
39.9% | 228 | 36 | ||
Parallel Plays prev. season |
40.3% | 447 | 46 | ||
Gem Fort prev. season |
39.6% | 235 | 37 | ||
Flaring Phoenix prev. season |
36.8% | 152 | 30 | ||
Hard Rock Mine prev. season |
37.4% | 286 | 40 |
Direct duels in Knockout: how Melodie does when that brawler is on the enemy team. Always one mode, never all of them at once — the same pairing can mean the opposite in two modes. Only listed where a real counter is behind it: whoever only wins because he is the stronger brawler is not shown here. Computed across all ranked tiers together — not for your tier alone.
Worst case: 13.4% against Edgar in Knockout — hard countered there, so better picked once the answer is gone.
Melodie counters nobody here — he wins and loses as strength would have it.
The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. See it in the counter network
On the same team, in Knockout — which combination wins. The mode is the one chosen above. Computed across all ranked tiers together — not for your tier alone.
Edgar
51.2%
82 games
Piper
34.2%
73 games
Rico
28.0%
82 games
Brock
30.7%
150 games
Byron
21.8%
87 games
Tick
21.4%
103 games
Players with a profile and at least 20 games on Melodie, sorted by the Wilson lower bound. To the full list
| Rank | Player | Tier | Games | Bound | Win rate |
|---|---|---|---|---|---|
| 1 | Nagoya | Mythic | 23 | 33.1% | 56.5% |
| 2 | カラーpayコーンpay55 | Diamond | 22 | 30.7% | 45.5% |