Best map: Hot Potato with 58.4% from 466 games.
Masterschange
08/03 to 08/19, 16 days. 4 earlier days are left out — below 60 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/03 and 08/19.
Steadily picked — the pick rate sits at 0.5% and has not shifted measurably of late.
Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Bronze to Masters, one tick per tier: the stretch where this brawler has at least 300 battles per tier; one tier falls below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.
Skill bonus +14.8 — rewards skill: from Bronze to Masters the win rate climbs by 14.8 points (regression 40.4% to 55.2%). The higher the tier, the better he does.
Where this brawler works (ranked, Masters).
| Map | Win rate | Games | Trust | ||
|---|---|---|---|---|---|
Hot Potato prev. season |
58.4% | 466 | 47 | ||
Kaboom Canyon prev. season |
54.2% | 759 | 54 | ||
Bridge Too Far prev. season |
52.5% | 1001 | 59 | ||
Safe Zone prev. season |
51.0% | 668 | 52 | ||
Deathcap Trap prev. season |
70.6% | 17 | 0 | ||
Shooting Star prev. season |
63.6% | 22 | 1 | ||
Ring of Fire prev. season |
60.9% | 23 | 2 | ||
Rustic Arcade prev. season |
54.1% | 37 | 9 | ||
Dry Season prev. season |
57.1% | 14 | 0 | ||
Undermine prev. season |
60.0% | 10 | 0 | ||
Pinball Dreams prev. season |
50.0% | 16 | 0 | ||
New Horizons prev. season |
40.0% | 10 | 0 | ||
Crystal Arcade prev. season |
38.5% | 13 | 0 | ||
Open Business prev. season |
30.0% | 10 | 0 | ||
Parallel Plays prev. season |
29.4% | 17 | 0 | ||
Dueling Beetles prev. season |
18.2% | 11 | 0 | ||
Hideout prev. season |
32.0% | 25 | 3 |
Direct duels in Knockout: how Melodie does when that brawler is on the enemy team. Always one mode, never all of them at once — the same pairing can mean the opposite in two modes. Only listed where a real counter is behind it: whoever only wins because he is the stronger brawler is not shown here. Computed across all ranked tiers together — not for your tier alone.
Worst case: 13.0% against Edgar in Knockout — hard countered there, so better picked once the answer is gone.
The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. See it in the counter network
On the same team, in Knockout — which combination wins. The mode is the one chosen above. Computed across all ranked tiers together — not for your tier alone.
Edgar
51.2%
84 games
Piper
35.1%
77 games
Rico
27.4%
84 games
Brock
30.4%
158 games
Byron
20.9%
91 games
Colt
18.9%
95 games
Players with a profile and at least 20 games on Melodie, sorted by the Wilson lower bound. To the full list
| Rank | Player | Tier | Games | Bound | Win rate |
|---|---|---|---|---|---|
| 1 | Nagoya | Mythic | 23 | 32.5% | 56.5% |
| 2 | カラーpayコーンpay55 | Diamond | 24 | 31.3% | 50.0% |