Wins late — in Gem Grab 9.7 points better in long rounds than in short ones (44.9% against 35.2%, split at 103 s). Needs the long round; in a fast game he never arrives.
For Brawl Ball, this map's mode — duels and star rates are available per mode, not per map.
On the tier: counter safety and star rate are computed across all tiers together and do not change when you switch — too few pairings are measured in Silver for that. The other axes do.
Direct duels in Brawl Ball: how Melodie does when that brawler is on the enemy team. Duels are available per mode, not per map — so unlike the numbers above, this section covers every Brawl Ball map, not just Beach Ball. Computed across all ranked tiers together — not for your tier alone.
The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. See it in the counter network
On the same team, in Brawl Ball — which combination wins. Per mode as well, not per map. Computed across all ranked tiers together — not for your tier alone.
Griff
52.4%
1,524 games
Frank
53.3%
782 games
Edgar
50.9%
1,712 games
Bull
51.5%
621 games
Surge
51.0%
770 games
Willow
50.9%
662 games
Players with a profile and at least 20 games on Melodie, sorted by the Wilson lower bound.
| Rank | Player | Tier | Games | Bound | Win rate |
|---|---|---|---|---|---|
| 1 | Ctastic | Legendary | 45 | 38.9% | 62.2% |
| 2 | Nagoya | Mythic | 29 | 37.1% | 65.5% |
| 3 | unknown | Legendary | 30 | 36.8% | 63.3% |
| 4 | カラーpayコーンpay55 | Mythic | 40 | 36.7% | 57.5% |
| 5 | 𝐋𝐱𝐜𝐚𝐬🏴 | Legendary | 41 | 36.3% | 56.1% |