My roster

Enter your player tag and the site hides everything you cannot play anyway: brawlers you are missing, and those below power 9 — below 11 from Mythic upwards. The tag goes to the official API once and then stays in your browser. It is neither stored nor logged here, and there is no account.

You can find your tag in the game, under your name in your profile.

← Overview

Melodie

Assassin Mythic Ranked · Silver Center Stage Brawl Ball
37.2%Win rate on Center Stage
605Games here
0.3%Pick rate
51Trust Score
85. of 105Rank on this map

Wins late — in Hot Zone 21.3 points better in long rounds than in short ones (46.7% against 25.5%, split at 94 s). Needs the long round; in a fast game he never arrives.

Profile

For Brawl Ball, this map's mode — duels and star rates are available per mode, not per map.

Win rate 29.PopularityBreadthCounter safetyStar rate
Win rate 29.29.5 %
Popularity 42.0.44 %
Breadth 61.21% of maps
Counter safety 36.34.7 %
Star rate 76.28.6 %
How to read the profile
The rankAll five numbers are ranks in the field, not values: 76th means “better than 76% of all brawlers”. It is the only way to compare five axes that live in completely different ranges — a win rate around 50%, a pick rate around 1%. The dashed ring is the middle of the field. What was measured is on the right.
Win rateHow often he wins — the same number as in the header, from the same battles.
PopularityHow often he is played at all. Says nothing about whether that is wise — a popular brawler can be a poor pick and the other way round.
BreadthOn how many maps of the rotation he is at the top — the number the tier list sorts by as well. A narrow brawler with a high win rate is a safe bet on his two maps and nowhere else; where that is, is in the table below. This axis always spans all modes.
Counter safetyHis worst duel, not the average: how he fares when the opponent knows the answer. High means “even at his worst he still wins often”, low means “a single counter-pick costs the round” — that decides whether you can show him first. Who beats him is on Who beats whom?
Star rateHow often he becomes star player in won battles — whether he carries the game or rides along. A support brawler can be very strong and still sit low here.

Across the ranks

Win rate per rank tier on Center Stage — ranked battles only, the tier comes from the battle itself. The axis runs from Gold to Legendary, one tick per tier: the stretch where this brawler has at least 300 battles per tier; 4 tiers fall below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles.

No clear rank trend — from Gold to Legendary the win rate stays practically the same (regression +2.2 points across the whole range). He plays the same at the bottom as at the top.

Gold — 38.5% from 572 gamesDiamond — 44.1% from 798 gamesMythic — 42.0% from 3,176 gamesLegendary — 41.9% from 492 games
GoldDiamondMythicLegendary

Against whom

Direct duels in Brawl Ball: how Melodie does when that brawler is on the enemy team. Duels are available per mode, not per map — so unlike the numbers above, this section covers every Brawl Ball map, not just Center Stage. Computed across all ranked tiers together — not for your tier alone.

Counters

Countered by

The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. See it in the counter network

Good partners

On the same team, in Brawl Ball — which combination wins. Per mode as well, not per map. Computed across all ranked tiers together — not for your tier alone.

Edgar 53.9% 815 games Griff 52.4% 750 games Surge 52.3% 392 games Bull 53.3% 274 games Otis 56.8% 118 games Willow 51.4% 352 games

Who plays him best

Players with a profile and at least 20 games on Melodie, sorted by the Wilson lower bound. To the full list

RankPlayerTierGamesBoundWin rate
1 Nagoya Mythic 24 33.4% 58.3%
2 Love goes Loco Mythic 20 32.9% 60.0%
3 カラーpayコーンpay55 Diamond 31 32.8% 51.6%
4 𝐋𝐱𝐜𝐚𝐬🏴 Legendary 23 32.8% 56.5%
5 アライグマᴼᴸ Mythic 20 31.1% 50.0%