Wins late — in Gem Grab 9.7 points better in long rounds than in short ones (44.9% against 35.2%, split at 103 s). Needs the long round; in a fast game he never arrives.
For Bounty, this map's mode — duels and star rates are available per mode, not per map.
On the tier: star rate is computed across all tiers together and does not change when you switch. The other axes do.
Estimated (dashed in the figure, hollow corner): Counter safety. He has too few battles for that in Bounty — this is his value across all modes, pulled to the level of this one. It says where he usually stands, not how he plays here.
Direct duels in Bounty: how Melodie does when that brawler is on the enemy team. Duels are available per mode, not per map — so unlike the numbers above, this section covers every Bounty map, not just Layer Cake. Computed across all ranked tiers together — not for your tier alone.
The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. See it in the counter network
On the same team, in Bounty — which combination wins. Per mode as well, not per map. Computed across all ranked tiers together — not for your tier alone.
Bolt
74.1%
85 games
Mortis
60.9%
207 games
Mandy
58.5%
106 games
Max
56.4%
140 games
Bo
59.4%
64 games
Kaze
50.8%
248 games
Players with a profile and at least 20 games on Melodie, sorted by the Wilson lower bound.
| Rank | Player | Tier | Games | Bound | Win rate |
|---|---|---|---|---|---|
| 1 | Ctastic | Legendary | 45 | 39.0% | 62.2% |
| 2 | Nagoya | Mythic | 29 | 37.2% | 65.5% |
| 3 | unknown | Legendary | 30 | 36.8% | 63.3% |
| 4 | カラーpayコーンpay55 | Mythic | 40 | 36.7% | 57.5% |
| 5 | 𝐋𝐱𝐜𝐚𝐬🏴 | Legendary | 41 | 36.4% | 56.1% |