Wins late — in Gem Grab 6.5 points better in long rounds than in short ones (47.4% against 40.9%, split at 106 s). Needs the long round; in a fast game he never arrives.
Win rate per rank tier on Safe Zone — ranked battles only, the tier comes from the battle itself. The axis runs from Diamond to Masters, one tick per tier: the stretch where this brawler has at least 300 battles per tier; 4 tiers fall below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.
No clear rank trend — from Diamond to Masters the win rate stays practically the same (regression +1.1 points across the whole range). He plays the same at the bottom as at the top.
Direct duels in Heist: how Melodie does when that brawler is on the enemy team. Duels are available per mode, not per map — so unlike the numbers above, this section covers every Heist map, not just Safe Zone. Computed for Diamond.
On the same team, in Heist — which combination wins. Per mode as well, not per map. Computed for Diamond.
Jessie
61.2%
443 games
Nori
64.3%
269 games
Mico
62.8%
266 games
Edgar
57.1%
468 games
Chuck
61.4%
210 games
Colt
54.2%
743 games
Players with a profile and at least 20 games on Melodie, sorted by the Wilson lower bound. To the full list
| Rank | Player | Tier | Games | Bound | Win rate |
|---|---|---|---|---|---|
| 1 | トーチ | Legendary | 41 | 47.8% | 68.3% |
| 2 | Klew❤️🔥 | Legendary | 28 | 47.7% | 75.0% |
| 3 | PluspenT | Mythic | 41 | 47.0% | 65.9% |
| 4 | BATERÍA SUPER G | Legendary | 21 | 46.4% | 76.2% |
| 5 | ToodyxFan | Mythic | 23 | 46.3% | 73.9% |