Only Tasty Berry. 08/13 to 08/22, 4 days. 2 earlier days are left out — below 60 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/13 and 08/22.
Direct duels in Bounty: how Melodie does when that brawler is on the enemy team. Duels are available per mode, not per map — so unlike the numbers above, this section covers every Bounty map, not just Tasty Berry. Measured in ranked battles — trophy games have no fixed line-ups, so “A beats B” cannot be counted there. Who counters whom still holds for you.
The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. See it in the counter network
On the same team, in Bounty — which combination wins. Per mode as well, not per map. Also from ranked battles, so it matches the duels above. In trophy games a pairing like this depends heavily on who plays the brawler — beginner brawlers land up to nine points below what the teamwork itself gives.
Mortis
59.2%
98 games
Piper
51.6%
155 games
Edgar
49.1%
161 games
Max
50.8%
63 games
Pierce
49.4%
81 games
Kaze
43.0%
100 games
Players with a profile and at least 20 games on Melodie, sorted by the Wilson lower bound. To the full list
| Rank | Player | Tier | Games | Bound | Win rate |
|---|---|---|---|---|---|
| 1 | Nagoya | Mythic | 24 | 32.8% | 58.3% |
| 2 | Love goes Loco | Mythic | 20 | 32.3% | 60.0% |
| 3 | 𝐋𝐱𝐜𝐚𝐬🏴 | Legendary | 21 | 31.1% | 52.4% |
| 4 | カラーpayコーンpay55 | Diamond | 27 | 31.0% | 48.1% |
| 5 | アライグマᴼᴸ | Mythic | 20 | 30.5% | 50.0% |