Best map: Hot Potato with 52.1% from 326 games.
Wins late — in Gem Grab 9.7 points better in long rounds than in short ones (44.9% against 35.2%, split at 103 s). Needs the long round; in a fast game he never arrives.
Silverchange
On the tier: counter safety and star rate are computed across all tiers together and do not change when you switch — too few pairings are measured in Silver for that. The other axes do.
08/20 to 08/25, 4 days. 6 earlier days are left out — below 60 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/20 and 08/25.
Steadily picked — the pick rate sits at 0.2% and has not shifted measurably of late.
Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Bronze to Legendary, one tick per tier: the stretch where this brawler has at least 300 battles per tier; 2 tiers fall below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles.
Skill bonus +26.4 — rewards skill: from Bronze to Legendary the win rate climbs by 26.4 points (regression 22.8% to 49.2%). The higher the tier, the better he does.
Bounty▾
Where this brawler works (ranked, Silver). Filtered to Bounty: 4 of 28 maps.
| Map | Win rate | Games | Trust | ||
|---|---|---|---|---|---|
Shooting Star ![]() |
27.2% | 125 | 27 | ||
Hideout ![]() |
23.5% | 119 | 27 | ||
Dry Season ![]() |
19.3% | 114 | 26 | ||
Layer Cake ![]() |
14.3% | 112 | 26 |
Direct duels in Bounty: how Melodie does when that brawler is on the enemy team. Always one mode, never all of them at once — the same pairing can mean the opposite in two modes. Only listed where a real counter is behind it: whoever only wins because he is the stronger brawler is not shown here. Computed across all ranked tiers together — not for your tier alone.
Worst case: 15.1% against Trunk in Knockout — hard countered there, so better picked once the answer is gone.
The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. See it in the counter network
On the same team, in Bounty — which combination wins. The mode is the one chosen above. Computed across all ranked tiers together — not for your tier alone.
Bolt
74.1%
85 games
Mortis
60.9%
207 games
Mandy
58.5%
106 games
Max
56.4%
140 games
Bo
59.4%
64 games
Kaze
50.8%
248 games
Players with a profile and at least 20 games on Melodie, sorted by the Wilson lower bound.
| Rank | Player | Tier | Games | Bound | Win rate |
|---|---|---|---|---|---|
| 1 | Ctastic | Legendary | 45 | 38.9% | 62.2% |
| 2 | Nagoya | Mythic | 29 | 37.1% | 65.5% |
| 3 | unknown | Legendary | 30 | 36.7% | 63.3% |
| 4 | カラーpayコーンpay55 | Mythic | 40 | 36.6% | 57.5% |
| 5 | 𝐋𝐱𝐜𝐚𝐬🏴 | Legendary | 41 | 36.3% | 56.1% |