My roster

Enter your player tag and the site hides everything you cannot play anyway: brawlers you are missing, and those below power 9 — below 11 from Mythic upwards. The tag goes to the official API once and then stays in your browser. It is neither stored nor logged here, and there is no account.

You can find your tag in the game, under your name in your profile.

EN

Melodie

Assassin Mythic Ranked · Silver Heist
49.1%Win rate in Heist
1,915Games
68Trust Score
29. of 104Rank in Heist

Best map: Hot Potato with 52.3% from 327 games.

Wins late — in Gem Grab 9.0 points better in long rounds than in short ones (44.0% against 34.9%, split at 103 s). Needs the long round; in a fast game he never arrives.

Silverchange

Profile

On the tier: counter safety and star rate are computed across all tiers together and do not change when you switch — too few pairings are measured in Silver for that. The other axes do.

Win ratePopularityBreadth 59.Counter safetyStar rate
Win rate 66.49.1 %
Popularity 64.0.77 %
Breadth 59.20% of maps
Counter safety 93.44.0 %
Star rate 88.28.1 %
How to read the profile
The rankAll five numbers are ranks in the field, not values: 93th means “better than 93% of all brawlers”. It is the only way to compare five axes that live in completely different ranges — a win rate around 50%, a pick rate around 1%. The dashed ring is the middle of the field. What was measured is on the right. A dashed edge with a hollow corner, by contrast, is not a measurement but an estimate — there is a ≈ in front of the number then.
Win rateHow often he wins — the same number as in the header, from the same battles.
PopularityHow often he is played at all. Says nothing about whether that is wise — a popular brawler can be a poor pick and the other way round.
BreadthOn how many maps of the rotation he is at the top — the number the tier list sorts by as well. A narrow brawler with a high win rate is a safe bet on his two maps and nowhere else; where that is, is in the table below. This axis always spans all modes.
Counter safetyHis worst duel, not the average: how he fares when the opponent knows the answer. High means “even at his worst he still wins often”, low means “a single counter-pick costs the round” — that decides whether you can show him first. Who beats him is on Who beats whom?
Star rateHow often he becomes star player in won battles — whether he carries the game or rides along. A support brawler can be very strong and still sit low here.

History

08/20 to 08/25, 6 days. 11 earlier days are left out — below 60 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/20 and 08/25.

Win rate

08/20 — 42.8% from 409 appearances08/21 — 52.7% from 319 appearances08/22 — 56.6% from 272 appearances08/23 — 54.1% from 246 appearances08/24 — 51.7% from 362 appearances08/25 — 39.7% from 297 appearances
42.8%08/20 39.7%08/25

Pick rate

08/20 — 0.8% from 409 appearances08/21 — 0.8% from 319 appearances08/22 — 0.8% from 272 appearances08/23 — 0.8% from 246 appearances08/24 — 0.7% from 362 appearances08/25 — 0.7% from 297 appearances
0.8%08/20 0.7%08/25

Across the ranks

Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Bronze to Masters, one tick per tier: the stretch where this brawler has at least 300 battles per tier; one tier falls below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.

No clear rank trend — from Bronze to Masters the win rate stays practically the same (regression −1.5 points across the whole range). He plays the same at the bottom as at the top.

Bronze — 26.6% from 898 gamesSilver — 48.9% from 1,944 gamesGold — 55.9% from 21,382 gamesDiamond — 55.5% from 30,800 gamesMythic — 52.6% from 129,711 gamesLegendary — 53.0% from 70,196 gamesMasters — 53.4% from 3,047 games
BronzeSilverGoldDiamondMythicLegendaryMasters

On which maps

Heist

Where this brawler works (ranked, Silver). Filtered to Heist: 6 of 28 maps.

MapWin rateGamesTrust
Hot Potato Heist 52.3%
327 42
Safe Zone Heist 49.2%
317 41
Bridge Too Far Heist 49.1%
332 42
Safe(r) Zone Heist 49.2%
303 41
Kaboom Canyon Heist 47.6%
338 42
Pit Stop Heist 47.0%
298 40

Against whom

Direct duels in Heist: how Melodie does when that brawler is on the enemy team. Always one mode, never all of them at once — the same pairing can mean the opposite in two modes. Only listed where a real counter is behind it: whoever only wins because he is the stronger brawler is not shown here. Computed across all ranked tiers together — not for your tier alone.

Worst case: 15.0% against Trunk in Knockout — hard countered there, so better picked once the answer is gone.

Counters

Countered by

The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. See it in the counter network

Good partners

On the same team, in Heist — which combination wins. The mode is the one chosen above. Computed across all ranked tiers together — not for your tier alone.

Nori 65.3% 7,180 games Mico 60.3% 4,618 games Edgar 59.8% 8,862 games Nita 60.7% 2,212 games Jessie 59.3% 2,992 games Chuck 58.6% 3,542 games

Who plays him best soon

Players with a profile and at least 20 games on Melodie, sorted by the Wilson lower bound.

RankPlayerTierGamesBoundWin rate
1 Ctastic Legendary 45 38.8% 62.2%
2 Nagoya Mythic 29 37.0% 65.5%
3 unknown Legendary 30 36.6% 63.3%
4 カラーpayコーンpay55 Mythic 40 36.6% 57.5%
5 𝐋𝐱𝐜𝐚𝐬🏴 Legendary 41 36.2% 56.1%