Best map: Hot Potato with 51.6% from 312 games.
Silverchange
On the tier: counter safety and star rate are computed across all tiers together and do not change when you switch — too few pairings are measured in Silver for that. The other axes do.
08/20 to 08/25, 4 days. 6 earlier days are left out — below 60 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/20 and 08/25.
Steadily picked — the pick rate sits at 0.2% and has not shifted measurably of late.
Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Bronze to Legendary, one tick per tier: the stretch where this brawler has at least 300 battles per tier; 2 tiers fall below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.
Skill bonus +27.8 — rewards skill: from Bronze to Legendary the win rate climbs by 27.8 points (regression 21.7% to 49.5%). The higher the tier, the better he does.
Hot Zone▾
Where this brawler works (ranked, Silver). Filtered to Hot Zone: 4 of 28 maps.
| Map | Win rate | Games | Trust | ||
|---|---|---|---|---|---|
Ring of Fire ![]() |
17.8% | 118 | 27 | ||
Open Business ![]() |
12.4% | 105 | 25 | ||
Dueling Beetles ![]() |
13.7% | 117 | 26 | ||
Parallel Plays ![]() |
12.7% | 134 | 28 |
Direct duels in Hot Zone: how Melodie does when that brawler is on the enemy team. Always one mode, never all of them at once — the same pairing can mean the opposite in two modes. Only listed where a real counter is behind it: whoever only wins because he is the stronger brawler is not shown here. Computed across all ranked tiers together — not for your tier alone.
Worst case: 15.5% against Trunk in Knockout — hard countered there, so better picked once the answer is gone.
The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. See it in the counter network
On the same team, in Hot Zone — which combination wins. The mode is the one chosen above. Computed across all ranked tiers together — not for your tier alone.
Bo
58.7%
310 games
Trunk
54.8%
314 games
Griff
54.2%
319 games
Stu
56.7%
141 games
Doug
57.0%
100 games
Mortis
52.6%
154 games
Players with a profile and at least 20 games on Melodie, sorted by the Wilson lower bound.
| Rank | Player | Tier | Games | Bound | Win rate |
|---|---|---|---|---|---|
| 1 | Ctastic | Legendary | 45 | 38.9% | 62.2% |
| 2 | Nagoya | Mythic | 29 | 37.1% | 65.5% |
| 3 | unknown | Legendary | 30 | 36.8% | 63.3% |
| 4 | カラーpayコーンpay55 | Mythic | 40 | 36.7% | 57.5% |
| 5 | 𝐋𝐱𝐜𝐚𝐬🏴 | Legendary | 41 | 36.4% | 56.1% |