My roster

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Mico

Assassin Mythic Ranked · Silver
63.0%Win rate across all maps
12,264Games
96Trust Score
4. of 105Rank by score
−12.4Skill bonus

Best map: Kaboom Canyon with 67.4% from 1,432 games.

Wins late — in Heist 1.6 points better in long rounds than in short ones (57.5% against 55.8%, split at 89 s). Needs the long round; in a fast game he never arrives.

Silverchange

Profile

On the tier: star rate is computed across all tiers together and does not change when you switch. The other axes do.

Win ratePopularity 46.BreadthCounter safetyStar rate
Win rate 96.63.0 %
Popularity 46.0.46 %
Breadth 80.43% of maps
Counter safety 92.38.3 %
Star rate 91.27.4 %
How to read the profile
The rankAll five numbers are ranks in the field, not values: 96th means “better than 96% of all brawlers”. It is the only way to compare five axes that live in completely different ranges — a win rate around 50%, a pick rate around 1%. The dashed ring is the middle of the field. What was measured is on the right. A dashed edge with a hollow corner, by contrast, is not a measurement but an estimate — there is a ≈ in front of the number then.
Win rateHow often he wins — the same number as in the header, from the same battles.
PopularityHow often he is played at all. Says nothing about whether that is wise — a popular brawler can be a poor pick and the other way round.
BreadthOn how many maps of the rotation he is at the top — the number the tier list sorts by as well. A narrow brawler with a high win rate is a safe bet on his two maps and nowhere else; where that is, is in the table below. This axis always spans all modes.
Counter safetyHis worst duel, not the average: how he fares when the opponent knows the answer. High means “even at his worst he still wins often”, low means “a single counter-pick costs the round” — that decides whether you can show him first. Who beats him is on Who beats whom?
Star rateHow often he becomes star player in won battles — whether he carries the game or rides along. A support brawler can be very strong and still sit low here.

History

08/20 to 08/31, 12 days. 15 earlier days are left out — below 60 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/20 and 08/31.

Steadily picked — the pick rate sits at 0.5% and has not shifted measurably of late.

Win rate

08/20 — 66.5% from 1,213 appearances08/21 — 60.8% from 1,144 appearances08/22 — 59.9% from 1,055 appearances08/23 — 63.3% from 1,026 appearances08/24 — 64.8% from 1,607 appearances08/25 — 63.6% from 1,552 appearances08/26 — 62.6% from 1,021 appearances08/27 — 61.6% from 926 appearances08/28 — 62.3% from 777 appearances08/29 — 62.3% from 803 appearances08/30 — 61.6% from 704 appearances08/31 — 61.1% from 406 appearances
66.5%08/20 61.1%08/31

Pick rate

08/20 — 0.5% from 1,213 appearances08/21 — 0.6% from 1,144 appearances08/22 — 0.6% from 1,055 appearances08/23 — 0.6% from 1,026 appearances08/24 — 0.5% from 1,607 appearances08/25 — 0.5% from 1,552 appearances08/26 — 0.4% from 1,021 appearances08/27 — 0.4% from 926 appearances08/28 — 0.4% from 777 appearances08/29 — 0.4% from 803 appearances08/30 — 0.4% from 704 appearances08/31 — 0.3% from 406 appearances
0.5%08/20 0.3%08/31

Across the ranks

Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Bronze to Masters, one tick per tier: the stretch where this brawler has at least 300 battles per tier; one tier falls below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.

Skill bonus −12.4 — punishes weak opponents: from Bronze to Masters the win rate drops by 12.4 points (regression 62.0% to 49.6%). Higher up he gets outplayed.

Bronze — 62.6% from 1,057 gamesSilver — 62.8% from 12,378 gamesGold — 57.6% from 210,121 gamesDiamond — 55.4% from 172,493 gamesMythic — 53.9% from 668,532 gamesLegendary — 51.5% from 174,403 gamesMasters — 47.5% from 1,811 games
BronzeSilverGoldDiamondMythicLegendaryMasters

On which maps

All modes

Where this brawler works (ranked, Silver).

MapWin rateGamesTrust
Kaboom Canyon Heist 67.4%
1432 64
Pit Stop Heist 68.2%
1077 60
Hot Potato Heist 66.7%
1193 61
Safe Zone Heist 66.3%
1067 59
Belle's Rock Knockout 66.2%
757 54
Bridge Too Far Heist 65.1%
888 57
Safe(r) Zone Heist 65.7%
648 52
Parallel Plays Hot Zone 62.4%
958 58
New Horizons Knockout 63.9%
512 49
Flaring Phoenix Knockout 63.5%
342 42
Layer Cake Bounty 60.4%
503 48
Hideout Bounty 62.2%
315 41
Dry Season Bounty 63.8%
213 35
Out in the Open Knockout 56.8%
169 32
Ring of Fire Hot Zone 58.3%
120 27
Shooting Star Bounty 54.2%
203 35
Hard Rock Mine Gem Grab 53.6%
209 35
Gem Fort Gem Grab 52.1%
219 36
Spiraling Out Brawl Ball 53.7%
121 27
Undermine Gem Grab 50.6%
249 38
Double Swoosh Gem Grab 51.1%
188 34
Center Stage Brawl Ball 53.8%
93 23
Rustic Arcade Gem Grab 52.7%
110 26
Dueling Beetles Hot Zone 51.2%
123 27
Triple Dribble Brawl Ball 50.7%
142 29
Open Business Hot Zone 47.3%
146 30
Sneaky Fields Brawl Ball 45.3%
86 22
Beach Ball Brawl Ball 43.5%
62 17
Pinball Dreams Brawl Ball 43.9%
114 26

Who beats Mico and who he gets along with depends on the mode — and no map sets it here. Both are on Who beats whom?, and on every map page for that map.

Who plays him best soon

Players with a profile and at least 20 games on Mico, sorted by the Wilson lower bound.

RankPlayerTierGamesBoundWin rate
1 🐺Zinter|solo⚔️ Legendary 119 49.2% 65.5%
2 강직도 Legendary 142 45.6% 57.7%
3 ↯BeastMico🤍 Legendary 98 44.2% 59.2%
4 yousef Legendary 41 42.2% 68.3%
5 鉻| 𝕶𝖎𝖗𝖞𝖆𝖑 Legendary 37 41.3% 67.6%