My roster

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EN

Mico

Assassin Mythic Ranked · Silver
63.1%Win rate across all maps
13,209Games
97Trust Score
4. of 106Rank by score
−12.6Skill bonus

Best map: Kaboom Canyon with 67.6% from 1,527 games.

Wins early — in Knockout 8.5 points better in short rounds than in long ones (58.2% against 49.7%, split at 100 s). A pick for pace — if the game drags on, it works against him.

Silverchange

Profile

On the tier: star rate is computed across all tiers together and does not change when you switch. The other axes do.

Win ratePopularity 43.BreadthCounter safetyStar rate
Win rate 95.63.1 %
Popularity 43.0.45 %
Breadth 79.43% of maps
Counter safety 91.38.4 %
Star rate 94.28.7 %
How to read the profile
The rankAll five numbers are ranks in the field, not values: 95th means “better than 95% of all brawlers”. It is the only way to compare five axes that live in completely different ranges — a win rate around 50%, a pick rate around 1%. The dashed ring is the middle of the field. What was measured is on the right. A dashed edge with a hollow corner, by contrast, is not a measurement but an estimate — there is a ≈ in front of the number then.
Win rateHow often he wins — the same number as in the header, from the same battles.
PopularityHow often he is played at all. Says nothing about whether that is wise — a popular brawler can be a poor pick and the other way round.
BreadthOn how many maps of the rotation he is at the top — the number the tier list sorts by as well. A narrow brawler with a high win rate is a safe bet on his two maps and nowhere else; where that is, is in the table below. This axis always spans all modes.
Counter safetyHis worst duel, not the average: how he fares when the opponent knows the answer. High means “even at his worst he still wins often”, low means “a single counter-pick costs the round” — that decides whether you can show him first. Who beats him is on Who beats whom?
Star rateHow often he becomes star player in won battles — whether he carries the game or rides along. A support brawler can be very strong and still sit low here.

History

08/20 to 09/02, 14 days. 14 earlier days are left out — below 60 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/20 and 09/02.

Steadily picked — the pick rate sits at 0.6% and has not shifted measurably of late.

Win rate

08/20 — 66.8% from 1,245 appearances08/21 — 61.1% from 1,166 appearances08/22 — 59.9% from 1,077 appearances08/23 — 63.1% from 1,047 appearances08/24 — 64.6% from 1,640 appearances08/25 — 63.6% from 1,584 appearances08/26 — 62.6% from 1,039 appearances08/27 — 61.6% from 961 appearances08/28 — 62.2% from 801 appearances08/29 — 62.7% from 875 appearances08/30 — 62.4% from 793 appearances08/31 — 63.5% from 564 appearances09/01 — 61.8% from 319 appearances09/02 — 58.2% from 98 appearances
66.8%08/20 58.2%09/02

Pick rate

08/20 — 0.5% from 1,245 appearances08/21 — 0.5% from 1,166 appearances08/22 — 0.6% from 1,077 appearances08/23 — 0.6% from 1,047 appearances08/24 — 0.5% from 1,640 appearances08/25 — 0.5% from 1,584 appearances08/26 — 0.4% from 1,039 appearances08/27 — 0.4% from 961 appearances08/28 — 0.4% from 801 appearances08/29 — 0.4% from 875 appearances08/30 — 0.4% from 793 appearances08/31 — 0.4% from 564 appearances09/01 — 0.4% from 319 appearances09/02 — 0.3% from 98 appearances
0.5%08/20 0.3%09/02

Across the ranks

Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Bronze to Masters, one tick per tier: the stretch where this brawler has at least 300 battles per tier; one tier falls below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.

Skill bonus −12.6 — punishes weak opponents: from Bronze to Masters the win rate drops by 12.6 points (regression 62.0% to 49.5%). Higher up he gets outplayed.

Bronze — 62.9% from 1,181 gamesSilver — 63.0% from 13,323 gamesGold — 57.6% from 218,760 gamesDiamond — 55.5% from 201,802 gamesMythic — 53.8% from 691,148 gamesLegendary — 51.4% from 182,526 gamesMasters — 47.4% from 1,971 games
BronzeSilverGoldDiamondMythicLegendaryMasters

On which maps

All modes

Where this brawler works (ranked, Silver).

MapWin rateGamesTrust
Kaboom Canyon Heist 67.6%
1527 65
Pit Stop Heist 68.6%
1097 60
Hot Potato Heist 66.6%
1301 62
Safe Zone Heist 66.9%
1168 61
Belle's Rock Knockout 66.4%
821 56
Bridge Too Far Heist 65.2%
949 58
Safe(r) Zone Heist 65.3%
665 52
Parallel Plays Hot Zone 61.6%
1042 59
New Horizons Knockout 63.8%
541 49
Flaring Phoenix Knockout 64.0%
381 44
Layer Cake Bounty 61.2%
552 50
Hideout Bounty 63.3%
343 43
Dry Season Bounty 65.5%
235 37
Hard Rock Mine Gem Grab 55.2%
230 37
Ring of Fire Hot Zone 58.9%
124 27
Out in the Open Knockout 55.7%
185 33
Shooting Star Bounty 54.6%
227 36
Gem Fort Gem Grab 52.3%
243 37
Undermine Gem Grab 51.3%
265 39
Spiraling Out Brawl Ball 53.6%
138 29
Double Swoosh Gem Grab 51.7%
211 35
Rustic Arcade Gem Grab 52.2%
113 26
Center Stage Brawl Ball 52.4%
103 25
Dueling Beetles Hot Zone 50.8%
132 28
Triple Dribble Brawl Ball 50.0%
156 31
Open Business Hot Zone 47.0%
164 31
Sneaky Fields Brawl Ball 47.5%
99 24
Beach Ball Brawl Ball 47.1%
70 19
Pinball Dreams Brawl Ball 44.3%
122 27

Who beats Mico and who he gets along with depends on the mode — and no map sets it here. Both are on Who beats whom?, and on every map page for that map.

Who plays him best soon

Players with a profile and at least 20 games on Mico, sorted by the Wilson lower bound.

RankPlayerTierGamesBoundWin rate
1 🐺Zinter|solo⚔️ Legendary 137 49.7% 64.2%
2 강직도 Legendary 160 46.7% 58.1%
3 ↯BeastMico🤍 Legendary 105 44.9% 59.0%
4 yousef Legendary 53 44.4% 67.9%
5 GonzIsTheTruth Legendary 29 42.4% 75.9%