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Mico

Assassin Mythic Ranked · All ranks Deathcap Trap Gem Grab
50.1%Win rate on Deathcap Trap
7,726Games here
0.3%Pick rate
89Trust Score
39. of 105Rank on this map

Wins early — in Knockout 6.1 points better in short rounds than in long ones (55.4% against 49.3%, split at 99 s). A pick for pace — if the game drags on, it works against him.

Profile

For Gem Grab, this map's mode — duels and star rates are available per mode, not per map.

Win ratePopularityBreadthCounter safety 18.Star rate
Win rate 43.47.3 %
Popularity 28.0.19 %
Breadth 80.43% of maps
Counter safety 18.27.8 %
Star rate 20.15.0 %
How to read the profile
The rankAll five numbers are ranks in the field, not values: 80th means “better than 80% of all brawlers”. It is the only way to compare five axes that live in completely different ranges — a win rate around 50%, a pick rate around 1%. The dashed ring is the middle of the field. What was measured is on the right. A dashed edge with a hollow corner, by contrast, is not a measurement but an estimate — there is a ≈ in front of the number then.
Win rateHow often he wins — the same number as in the header, from the same battles.
PopularityHow often he is played at all. Says nothing about whether that is wise — a popular brawler can be a poor pick and the other way round.
BreadthOn how many maps of the rotation he is at the top — the number the tier list sorts by as well. A narrow brawler with a high win rate is a safe bet on his two maps and nowhere else; where that is, is in the table below. This axis always spans all modes.
Counter safetyHis worst duel, not the average: how he fares when the opponent knows the answer. High means “even at his worst he still wins often”, low means “a single counter-pick costs the round” — that decides whether you can show him first. Who beats him is on Who beats whom?
Star rateHow often he becomes star player in won battles — whether he carries the game or rides along. A support brawler can be very strong and still sit low here.

History

Only Deathcap Trap. 08/04 to 08/19, 13 days. 8 earlier days are left out — below 83 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/04 and 08/19.

Win rate

08/04 — 38.8% from 121 appearances08/05 — 45.8% from 419 appearances08/06 — 53.4% from 264 appearances08/10 — 56.2% from 169 appearances08/11 — 49.9% from 569 appearances08/12 — 51.2% from 879 appearances08/13 — 51.0% from 893 appearances08/14 — 51.7% from 822 appearances08/15 — 50.4% from 805 appearances08/16 — 49.4% from 798 appearances08/17 — 47.1% from 803 appearances08/18 — 51.6% from 697 appearances08/19 — 53.6% from 207 appearances
38.8%08/04 53.6%08/19

Pick rate

08/04 — 0.2% from 121 appearances08/05 — 0.2% from 419 appearances08/06 — 0.2% from 264 appearances08/10 — 0.2% from 169 appearances08/11 — 0.2% from 569 appearances08/12 — 0.3% from 879 appearances08/13 — 0.3% from 893 appearances08/14 — 0.3% from 822 appearances08/15 — 0.3% from 805 appearances08/16 — 0.3% from 798 appearances08/17 — 0.3% from 803 appearances08/18 — 0.3% from 697 appearances08/19 — 0.3% from 207 appearances
0.2%08/04 0.3%08/19

Across the ranks

Win rate per rank tier on Deathcap Trap — ranked battles only, the tier comes from the battle itself. The axis runs from Diamond to Legendary, one tick per tier: the stretch where this brawler has at least 300 battles per tier; 5 tiers fall below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.

No clear rank trend — from Diamond to Legendary the win rate stays practically the same (regression −2.2 points across the whole range). He plays the same at the bottom as at the top.

Diamond — 50.1% from 563 gamesMythic — 50.4% from 6,402 gamesLegendary — 48.1% from 668 games
DiamondMythicLegendary

Against whom

Direct duels in Gem Grab: how Mico does when that brawler is on the enemy team. Duels are available per mode, not per map — so unlike the numbers above, this section covers every Gem Grab map, not just Deathcap Trap. Computed across all ranked tiers together — not for your tier alone.

Counters

Countered by

The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. See it in the counter network

Good partners

On the same team, in Gem Grab — which combination wins. Per mode as well, not per map. Computed across all ranked tiers together — not for your tier alone.

Bolt 61.1% 548 games Bibi 55.9% 553 games Griff 53.2% 1,743 games Bo 53.6% 1,335 games Ash 55.5% 220 games Tara 52.7% 364 games

Who plays him best soon

Players with a profile and at least 20 games on Mico, sorted by the Wilson lower bound.

RankPlayerTierGamesBoundWin rate
1 🐺Zinter|solo⚔️ Legendary 109 48.5% 66.1%
2 강직도 Legendary 138 45.3% 58.0%
3 ↯BeastMico🤍 Legendary 92 44.4% 60.9%
4 yousef Legendary 35 40.8% 68.6%
5 鉻| 𝕶𝖎𝖗𝖞𝖆𝖑 Mythic 28 40.0% 71.4%