Best map: Safe(r) Zone with 59.2% from 4,447 games.
Diamondchange
08/04 to 08/21, 14 days. 13 earlier days are left out — below 344 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/04 and 08/21.
Steadily picked — the pick rate sits at 1.2% and has not shifted measurably of late.
Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Silver to Masters, one tick per tier: the stretch where this brawler has at least 300 battles per tier; 2 tiers fall below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.
Skill bonus −11.8 — punishes weak opponents: from Silver to Masters the win rate drops by 11.8 points (regression 61.3% to 49.5%). Higher up he gets outplayed.
Where this brawler works (ranked, Diamond).
| Map | Win rate | Games | Trust | ||
|---|---|---|---|---|---|
Safe(r) Zone ![]() |
59.2% | 4447 | 81 | ||
Pit Stop ![]() |
57.5% | 4332 | 80 | ||
Kaboom Canyon ![]() |
56.7% | 4113 | 80 | ||
Safe Zone ![]() |
56.3% | 4359 | 81 | ||
Bridge Too Far ![]() |
55.4% | 3113 | 76 | ||
Hot Potato ![]() |
54.5% | 4243 | 80 | ||
Belle's Rock ![]() |
53.9% | 1811 | 67 | ||
Dry Season prev. season |
53.5% | 1062 | 59 | ||
New Horizons ![]() |
53.1% | 1020 | 59 | ||
Hideout ![]() |
53.7% | 484 | 48 | ||
Flaring Phoenix ![]() |
52.6% | 680 | 53 | ||
Shooting Star prev. season |
51.3% | 894 | 57 | ||
Hard Rock Mine prev. season |
50.8% | 846 | 56 | ||
Layer Cake ![]() |
49.5% | 1241 | 62 | ||
Out in the Open prev. season |
49.8% | 942 | 58 | ||
Parallel Plays ![]() |
48.3% | 2682 | 73 | ||
Deathcap Trap prev. season |
50.1% | 563 | 50 | ||
Undermine prev. season |
49.1% | 888 | 57 | ||
Open Business prev. season |
48.4% | 502 | 48 | ||
Rustic Arcade prev. season |
47.0% | 700 | 53 | ||
Crystal Arcade prev. season |
46.2% | 654 | 52 | ||
Dueling Beetles prev. season |
45.9% | 538 | 49 | ||
Gem Fort prev. season |
44.2% | 883 | 57 | ||
Double Swoosh prev. season |
43.5% | 729 | 54 | ||
Triple Dribble prev. season |
42.8% | 493 | 48 | ||
Ring of Fire prev. season |
41.6% | 370 | 44 | ||
Center Stage prev. season |
40.5% | 274 | 39 | ||
Pinball Dreams prev. season |
40.3% | 288 | 40 | ||
Spiraling Out ![]() |
37.3% | 110 | 26 | ||
Sneaky Fields prev. season |
34.9% | 281 | 40 |
Direct duels in Bounty: how Mico does when that brawler is on the enemy team. Always one mode, never all of them at once — the same pairing can mean the opposite in two modes. Only listed where a real counter is behind it: whoever only wins because he is the stronger brawler is not shown here. Computed across all ranked tiers together — not for your tier alone.
Worst case: 30.1% against R-T in Hot Zone. On average the worst case sits at 28.3%.
The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. See it in the counter network
On the same team, in Bounty — which combination wins. The mode is the one chosen above. Computed across all ranked tiers together — not for your tier alone.
Tick
62.5%
357 games
Edgar
57.9%
801 games
Brock
57.9%
710 games
Bolt
65.2%
161 games
Penny
65.7%
99 games
Piper
55.7%
379 games
Players with a profile and at least 20 games on Mico, sorted by the Wilson lower bound. To the full list
| Rank | Player | Tier | Games | Bound | Win rate |
|---|---|---|---|---|---|
| 1 | 🐺Zinter|solo⚔️ | Mythic | 27 | 37.9% | 77.8% |
| 2 | 1031 | Mythic | 20 | 34.1% | 70.0% |