Best map: Safe(r) Zone with 64.3% from 4,574 games.
Goldchange
08/03 to 08/21, 6 days. 19 earlier days are left out — below 60 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/03 and 08/21.
Steadily picked — the pick rate sits at 1.0% and has not shifted measurably of late.
Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Silver to Masters, one tick per tier: the stretch where this brawler has at least 300 battles per tier; 2 tiers fall below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.
Skill bonus −11.8 — punishes weak opponents: from Silver to Masters the win rate drops by 11.8 points (regression 61.3% to 49.5%). Higher up he gets outplayed.
Where this brawler works (ranked, Gold).
| Map | Win rate | Games | Trust | ||
|---|---|---|---|---|---|
Safe(r) Zone ![]() |
64.3% | 4574 | 81 | ||
Pit Stop ![]() |
63.5% | 8184 | 90 | ||
Safe Zone ![]() |
63.0% | 4578 | 81 | ||
Kaboom Canyon ![]() |
61.9% | 5799 | 85 | ||
Belle's Rock ![]() |
61.1% | 1916 | 68 | ||
Bridge Too Far ![]() |
60.1% | 3218 | 76 | ||
Hot Potato ![]() |
59.4% | 4737 | 82 | ||
New Horizons ![]() |
61.3% | 1105 | 60 | ||
Parallel Plays ![]() |
55.3% | 2639 | 73 | ||
Layer Cake ![]() |
56.1% | 1220 | 61 | ||
Out in the Open ![]() |
60.3% | 345 | 43 | ||
Hideout ![]() |
57.4% | 486 | 48 | ||
Flaring Phoenix ![]() |
56.2% | 642 | 52 | ||
Dry Season ![]() |
58.4% | 353 | 43 | ||
Undermine ![]() |
54.1% | 357 | 43 | ||
Double Swoosh ![]() |
52.9% | 240 | 37 | ||
Gem Fort ![]() |
52.3% | 264 | 39 | ||
Shooting Star ![]() |
50.5% | 295 | 40 | ||
Open Business ![]() |
50.3% | 159 | 31 | ||
Dueling Beetles ![]() |
50.8% | 132 | 28 | ||
Deathcap Trap prev. season |
59.3% | 27 | 4 | ||
Hard Rock Mine ![]() |
47.5% | 284 | 40 | ||
Rustic Arcade ![]() |
45.8% | 236 | 37 | ||
Pinball Dreams ![]() |
44.6% | 92 | 23 | ||
Ring of Fire ![]() |
44.5% | 110 | 26 | ||
Crystal Arcade prev. season |
43.9% | 41 | 11 | ||
Spiraling Out ![]() |
43.8% | 89 | 22 | ||
Sneaky Fields ![]() |
41.9% | 74 | 20 | ||
Center Stage ![]() |
37.9% | 87 | 22 | ||
Triple Dribble ![]() |
39.3% | 140 | 29 |
Direct duels in Bounty: how Mico does when that brawler is on the enemy team. Always one mode, never all of them at once — the same pairing can mean the opposite in two modes. Only listed where a real counter is behind it: whoever only wins because he is the stronger brawler is not shown here. Computed across all ranked tiers together — not for your tier alone.
Worst case: 27.5% against Bolt in Gem Grab. On average the worst case sits at 27.5%.
The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. See it in the counter network
On the same team, in Bounty — which combination wins. The mode is the one chosen above. Computed across all ranked tiers together — not for your tier alone.
Tick
62.1%
330 games
Edgar
57.5%
748 games
Brock
57.8%
664 games
Bolt
65.3%
150 games
Piper
56.8%
345 games
Spike
61.6%
138 games
Players with a profile and at least 20 games on Mico, sorted by the Wilson lower bound. To the full list
| Rank | Player | Tier | Games | Bound | Win rate |
|---|---|---|---|---|---|
| 1 | 🐺Zinter|solo⚔️ | Mythic | 27 | 38.3% | 77.8% |