Best map: Safe(r) Zone with 59.2% from 4,277 games.
Diamondchange
08/04 to 08/21, 14 days. 12 earlier days are left out — below 400 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/04 and 08/21.
Steadily picked — the pick rate sits at 1.2% and has not shifted measurably of late.
Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Silver to Masters, one tick per tier: the stretch where this brawler has at least 300 battles per tier; 2 tiers fall below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.
Skill bonus −11.9 — punishes weak opponents: from Silver to Masters the win rate drops by 11.9 points (regression 61.4% to 49.5%). Higher up he gets outplayed.
Where this brawler works (ranked, Diamond).
| Map | Win rate | Games | Trust | ||
|---|---|---|---|---|---|
Safe(r) Zone ![]() |
59.2% | 4277 | 80 | ||
Pit Stop ![]() |
57.7% | 4135 | 80 | ||
Kaboom Canyon ![]() |
56.5% | 3945 | 79 | ||
Safe Zone ![]() |
56.1% | 4225 | 80 | ||
Bridge Too Far ![]() |
55.2% | 2992 | 75 | ||
Hot Potato ![]() |
54.3% | 4070 | 80 | ||
Belle's Rock ![]() |
54.0% | 1718 | 67 | ||
Dry Season prev. season |
53.4% | 1046 | 59 | ||
New Horizons ![]() |
53.2% | 970 | 58 | ||
Hideout ![]() |
53.6% | 461 | 47 | ||
Flaring Phoenix ![]() |
52.6% | 644 | 52 | ||
Shooting Star prev. season |
51.4% | 881 | 57 | ||
Hard Rock Mine prev. season |
50.4% | 830 | 56 | ||
Layer Cake ![]() |
49.4% | 1190 | 61 | ||
Out in the Open prev. season |
49.6% | 920 | 57 | ||
Parallel Plays ![]() |
48.3% | 2582 | 73 | ||
Deathcap Trap prev. season |
50.1% | 563 | 50 | ||
Undermine prev. season |
49.0% | 877 | 57 | ||
Open Business prev. season |
48.5% | 497 | 48 | ||
Rustic Arcade prev. season |
47.2% | 691 | 53 | ||
Crystal Arcade prev. season |
46.2% | 654 | 52 | ||
Dueling Beetles prev. season |
45.6% | 531 | 49 | ||
Gem Fort prev. season |
44.1% | 873 | 56 | ||
Double Swoosh prev. season |
43.7% | 723 | 54 | ||
Triple Dribble prev. season |
42.6% | 484 | 48 | ||
Ring of Fire prev. season |
41.5% | 369 | 44 | ||
Center Stage prev. season |
40.5% | 274 | 39 | ||
Pinball Dreams prev. season |
40.4% | 285 | 40 | ||
Spiraling Out ![]() |
37.7% | 106 | 25 | ||
Sneaky Fields prev. season |
35.3% | 275 | 39 |
Direct duels in Brawl Ball: how Mico does when that brawler is on the enemy team. Always one mode, never all of them at once — the same pairing can mean the opposite in two modes. Only listed where a real counter is behind it: whoever only wins because he is the stronger brawler is not shown here. Computed across all ranked tiers together — not for your tier alone.
Worst case: 30.7% against R-T in Hot Zone. On average the worst case sits at 27.8%.
Mico counters nobody here — he wins and loses as strength would have it.
Nobody counters Mico here. As a first pick he cannot be punished in this mode.
The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. See it in the counter network
On the same team, in Brawl Ball — which combination wins. The mode is the one chosen above. Computed across all ranked tiers together — not for your tier alone.
Nori
50.7%
69 games
Willow
49.4%
83 games
Griff
48.2%
114 games
Edgar
45.0%
189 games
Bibi
43.8%
89 games
Rico
42.9%
91 games
Players with a profile and at least 20 games on Mico, sorted by the Wilson lower bound. To the full list
| Rank | Player | Tier | Games | Bound | Win rate |
|---|---|---|---|---|---|
| 1 | 🐺Zinter|solo⚔️ | Mythic | 27 | 38.1% | 77.8% |
| 2 | 1031 | Mythic | 20 | 34.3% | 70.0% |