Best map: Kaboom Canyon with 56.2% from 23,668 games.
Legendarychange
08/03 to 08/19, 17 days. 9 earlier days are left out — below 400 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/03 and 08/19.
Picked less often — 0.9% to 0.7% pick rate, down 20 %. The win rate moved 4.2 points down.
Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Silver to Masters, one tick per tier: the stretch where this brawler has at least 300 battles per tier; 2 tiers fall below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.
Skill bonus −11.8 — punishes weak opponents: from Silver to Masters the win rate drops by 11.8 points (regression 61.3% to 49.5%). Higher up he gets outplayed.
Where this brawler works (ranked, Legendary).
| Map | Win rate | Games | Trust | ||
|---|---|---|---|---|---|
Kaboom Canyon prev. season |
56.2% | 23668 | 100 | ||
Safe Zone prev. season |
55.2% | 27576 | 100 | ||
Bridge Too Far prev. season |
53.5% | 18682 | 100 | ||
Hot Potato prev. season |
52.6% | 25190 | 100 | ||
New Horizons prev. season |
50.7% | 3738 | 78 | ||
Belle's Rock prev. season |
48.7% | 7217 | 88 | ||
Dueling Beetles prev. season |
50.3% | 1094 | 60 | ||
Double Swoosh prev. season |
51.9% | 451 | 47 | ||
Gem Fort prev. season |
50.4% | 857 | 56 | ||
Hard Rock Mine prev. season |
50.5% | 796 | 55 | ||
Hideout prev. season |
49.6% | 1389 | 63 | ||
Dry Season prev. season |
48.4% | 1777 | 67 | ||
Open Business prev. season |
49.3% | 813 | 55 | ||
Undermine prev. season |
49.8% | 596 | 51 | ||
Layer Cake prev. season |
47.3% | 5372 | 84 | ||
Pinball Dreams prev. season |
49.3% | 570 | 50 | ||
Out in the Open prev. season |
47.5% | 1033 | 59 | ||
Deathcap Trap prev. season |
48.1% | 668 | 52 | ||
Parallel Plays prev. season |
45.4% | 12620 | 96 | ||
Flaring Phoenix prev. season |
45.8% | 3510 | 77 | ||
Pit Stop ![]() |
51.1% | 88 | 22 | ||
Triple Dribble prev. season |
46.6% | 870 | 56 | ||
Safe(r) Zone ![]() |
53.5% | 43 | 11 | ||
Shooting Star prev. season |
45.9% | 758 | 54 | ||
Rustic Arcade prev. season |
46.4% | 416 | 45 | ||
Ring of Fire prev. season |
45.6% | 344 | 43 | ||
Crystal Arcade prev. season |
44.7% | 588 | 51 | ||
Sneaky Fields prev. season |
40.7% | 312 | 41 | ||
Center Stage prev. season |
39.6% | 225 | 36 |
Direct duels in Brawl Ball: how Mico does when that brawler is on the enemy team. Always one mode, never all of them at once — the same pairing can mean the opposite in two modes. Only listed where a real counter is behind it: whoever only wins because he is the stronger brawler is not shown here. Computed across all ranked tiers together — not for your tier alone.
Worst case: 27.5% against Bolt in Gem Grab. On average the worst case sits at 27.3%.
Mico counters nobody here — he wins and loses as strength would have it.
Nobody counters Mico here. As a first pick he cannot be punished in this mode.
The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. See it in the counter network
On the same team, in Brawl Ball — which combination wins. The mode is the one chosen above. Computed across all ranked tiers together — not for your tier alone.
Willow
50.6%
79 games
Nori
50.7%
69 games
Griff
48.2%
112 games
Edgar
44.9%
185 games
Rico
43.3%
90 games
Bibi
43.2%
88 games
Players with a profile and at least 20 games on Mico, sorted by the Wilson lower bound. To the full list
| Rank | Player | Tier | Games | Bound | Win rate |
|---|---|---|---|---|---|
| 1 | 🐺Zinter|solo⚔️ | Mythic | 27 | 38.3% | 77.8% |