Best map: Safe(r) Zone with 64.3% from 4,631 games.
Goldchange
08/03 to 08/21, 6 days. 19 earlier days are left out — below 60 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/03 and 08/21.
Steadily picked — the pick rate sits at 1.0% and has not shifted measurably of late.
Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Silver to Masters, one tick per tier: the stretch where this brawler has at least 300 battles per tier; 2 tiers fall below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.
Skill bonus −11.9 — punishes weak opponents: from Silver to Masters the win rate drops by 11.9 points (regression 61.4% to 49.5%). Higher up he gets outplayed.
Where this brawler works (ranked, Gold).
| Map | Win rate | Games | Trust | ||
|---|---|---|---|---|---|
Safe(r) Zone ![]() |
64.3% | 4631 | 81 | ||
Pit Stop ![]() |
63.6% | 8299 | 90 | ||
Safe Zone ![]() |
62.9% | 4639 | 81 | ||
Kaboom Canyon ![]() |
62.0% | 5881 | 85 | ||
Belle's Rock ![]() |
61.3% | 1942 | 68 | ||
Bridge Too Far ![]() |
60.2% | 3262 | 76 | ||
Hot Potato ![]() |
59.4% | 4793 | 82 | ||
New Horizons ![]() |
61.5% | 1119 | 60 | ||
Parallel Plays ![]() |
55.2% | 2678 | 73 | ||
Layer Cake ![]() |
56.1% | 1242 | 62 | ||
Out in the Open ![]() |
59.9% | 349 | 43 | ||
Flaring Phoenix ![]() |
56.6% | 652 | 52 | ||
Hideout ![]() |
57.3% | 489 | 48 | ||
Dry Season ![]() |
58.2% | 361 | 43 | ||
Undermine ![]() |
53.7% | 361 | 43 | ||
Gem Fort ![]() |
52.8% | 267 | 39 | ||
Double Swoosh ![]() |
52.7% | 243 | 37 | ||
Shooting Star ![]() |
50.3% | 296 | 40 | ||
Dueling Beetles ![]() |
51.9% | 135 | 29 | ||
Open Business ![]() |
50.3% | 159 | 31 | ||
Deathcap Trap prev. season |
59.3% | 27 | 4 | ||
Hard Rock Mine ![]() |
47.9% | 286 | 40 | ||
Rustic Arcade ![]() |
45.3% | 243 | 37 | ||
Pinball Dreams ![]() |
45.4% | 97 | 24 | ||
Crystal Arcade prev. season |
43.9% | 41 | 11 | ||
Ring of Fire ![]() |
43.8% | 112 | 26 | ||
Spiraling Out ![]() |
43.0% | 93 | 23 | ||
Sneaky Fields ![]() |
41.9% | 74 | 20 | ||
Center Stage ![]() |
38.9% | 90 | 23 | ||
Triple Dribble ![]() |
39.3% | 140 | 29 |
Direct duels in Gem Grab: how Mico does when that brawler is on the enemy team. Always one mode, never all of them at once — the same pairing can mean the opposite in two modes. Only listed where a real counter is behind it: whoever only wins because he is the stronger brawler is not shown here. Computed across all ranked tiers together — not for your tier alone.
Worst case: 30.6% against R-T in Hot Zone. On average the worst case sits at 27.5%.
The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. See it in the counter network
On the same team, in Gem Grab — which combination wins. The mode is the one chosen above. Computed across all ranked tiers together — not for your tier alone.
Bolt
65.5%
113 games
Rico
56.5%
186 games
Emz
54.2%
214 games
Bo
55.1%
176 games
Griff
52.1%
240 games
Lily
57.1%
70 games
Players with a profile and at least 20 games on Mico, sorted by the Wilson lower bound. To the full list
| Rank | Player | Tier | Games | Bound | Win rate |
|---|---|---|---|---|---|
| 1 | 🐺Zinter|solo⚔️ | Mythic | 27 | 38.3% | 77.8% |
| 2 | 1031 | Mythic | 20 | 34.5% | 70.0% |