Best map: Safe(r) Zone with 64.3% from 4,052 games.
Goldchange
08/03 to 08/21, 6 days. 19 earlier days are left out — below 60 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/03 and 08/21.
Steadily picked — the pick rate sits at 1.1% and has not shifted measurably of late.
Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Silver to Masters, one tick per tier: the stretch where this brawler has at least 300 battles per tier; 2 tiers fall below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.
Skill bonus −12.1 — punishes weak opponents: from Silver to Masters the win rate drops by 12.1 points (regression 61.5% to 49.4%). Higher up he gets outplayed.
Where this brawler works (ranked, Gold).
| Map | Win rate | Games | Trust | ||
|---|---|---|---|---|---|
Safe(r) Zone ![]() |
64.3% | 4052 | 79 | ||
Pit Stop ![]() |
63.7% | 7196 | 88 | ||
Safe Zone ![]() |
64.0% | 4037 | 79 | ||
Kaboom Canyon ![]() |
62.0% | 5056 | 83 | ||
Hot Potato ![]() |
59.7% | 4171 | 80 | ||
Belle's Rock ![]() |
60.8% | 1672 | 66 | ||
Bridge Too Far ![]() |
59.9% | 2852 | 74 | ||
New Horizons ![]() |
61.2% | 965 | 58 | ||
Parallel Plays ![]() |
56.1% | 2303 | 71 | ||
Layer Cake ![]() |
56.6% | 1063 | 59 | ||
Hideout ![]() |
59.3% | 410 | 45 | ||
Out in the Open ![]() |
60.4% | 293 | 40 | ||
Dry Season ![]() |
60.1% | 303 | 41 | ||
Flaring Phoenix ![]() |
57.1% | 574 | 50 | ||
Undermine ![]() |
53.2% | 316 | 41 | ||
Double Swoosh ![]() |
53.7% | 216 | 36 | ||
Gem Fort ![]() |
52.9% | 238 | 37 | ||
Shooting Star ![]() |
52.0% | 250 | 38 | ||
Hard Rock Mine ![]() |
50.0% | 242 | 37 | ||
Dueling Beetles ![]() |
50.9% | 114 | 26 | ||
Open Business ![]() |
50.0% | 140 | 29 | ||
Deathcap Trap prev. season |
59.3% | 27 | 4 | ||
Rustic Arcade ![]() |
47.4% | 211 | 35 | ||
Ring of Fire ![]() |
44.9% | 98 | 24 | ||
Crystal Arcade prev. season |
43.9% | 41 | 11 | ||
Spiraling Out ![]() |
44.3% | 79 | 21 | ||
Pinball Dreams ![]() |
44.0% | 75 | 20 | ||
Center Stage ![]() |
42.0% | 69 | 19 | ||
Sneaky Fields ![]() |
41.0% | 61 | 17 | ||
Triple Dribble ![]() |
40.7% | 118 | 27 |
Direct duels in Heist: how Mico does when that brawler is on the enemy team. Always one mode, never all of them at once — the same pairing can mean the opposite in two modes. Only listed where a real counter is behind it: whoever only wins because he is the stronger brawler is not shown here. Computed across all ranked tiers together — not for your tier alone.
Worst case: 29.7% against Bolt in Bounty. On average the worst case sits at 26.9%.
The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. See it in the counter network
On the same team, in Heist — which combination wins. The mode is the one chosen above. Computed across all ranked tiers together — not for your tier alone.
Nori
68.2%
6,184 games
Edgar
65.2%
9,245 games
Griff
63.9%
4,196 games
Bibi
67.4%
913 games
Bull
64.9%
1,954 games
Nita
64.7%
2,106 games
Players with a profile and at least 20 games on Mico, sorted by the Wilson lower bound. To the full list
No player with enough games on this brawler yet.