Wins early — in Knockout 9.4 points better in short rounds than in long ones (60.6% against 51.2%, split at 98 s). A pick for pace — if the game drags on, it works against him.
Win rate per rank tier on Hot Potato — ranked battles only, the tier comes from the battle itself. The axis runs from Gold to Legendary, one tick per tier: the stretch where this brawler has at least 300 battles per tier; 4 tiers fall below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles.
Skill bonus −6.9 — punishes weak opponents: from Gold to Legendary the win rate drops by 6.9 points (regression 60.8% to 53.9%). Higher up he gets outplayed.
Direct duels in Heist: how Mico does when that brawler is on the enemy team. Duels are available per mode, not per map — so unlike the numbers above, this section covers every Heist map, not just Hot Potato. Computed across all ranked tiers together — not for your tier alone.
The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. See it in the counter network
On the same team, in Heist — which combination wins. Per mode as well, not per map. Computed across all ranked tiers together — not for your tier alone.
Nori
68.5%
8,105 games
Edgar
64.6%
12,236 games
Nita
65.0%
2,881 games
Bull
64.9%
2,683 games
Bibi
65.9%
1,280 games
8-Bit
62.7%
5,810 games
Players with a profile and at least 20 games on Mico, sorted by the Wilson lower bound. To the full list
| Rank | Player | Tier | Games | Bound | Win rate |
|---|---|---|---|---|---|
| 1 | 🐺Zinter|solo⚔️ | Mythic | 35 | 40.0% | 77.1% |
| 2 | 1031 | Mythic | 20 | 34.0% | 70.0% |
| 3 | JAE|재용이형 | Diamond | 21 | 28.1% | 38.1% |