Best map: Safe(r) Zone with 64.3% from 4,117 games.
Goldchange
08/03 to 08/21, 6 days. 19 earlier days are left out — below 60 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/03 and 08/21.
Steadily picked — the pick rate sits at 1.0% and has not shifted measurably of late.
Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Silver to Masters, one tick per tier: the stretch where this brawler has at least 300 battles per tier; 2 tiers fall below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.
Skill bonus −12.0 — punishes weak opponents: from Silver to Masters the win rate drops by 12.0 points (regression 61.5% to 49.5%). Higher up he gets outplayed.
Where this brawler works (ranked, Gold).
| Map | Win rate | Games | Trust | ||
|---|---|---|---|---|---|
Safe(r) Zone ![]() |
64.3% | 4117 | 80 | ||
Pit Stop ![]() |
63.6% | 7371 | 88 | ||
Safe Zone ![]() |
63.7% | 4122 | 80 | ||
Kaboom Canyon ![]() |
62.0% | 5183 | 83 | ||
Hot Potato ![]() |
59.8% | 4263 | 80 | ||
Belle's Rock ![]() |
60.8% | 1716 | 67 | ||
Bridge Too Far ![]() |
59.8% | 2909 | 74 | ||
New Horizons ![]() |
61.4% | 987 | 58 | ||
Parallel Plays ![]() |
55.9% | 2362 | 71 | ||
Layer Cake ![]() |
56.4% | 1086 | 60 | ||
Hideout ![]() |
59.0% | 422 | 46 | ||
Out in the Open ![]() |
60.6% | 307 | 41 | ||
Flaring Phoenix ![]() |
57.1% | 585 | 51 | ||
Dry Season ![]() |
59.4% | 313 | 41 | ||
Undermine ![]() |
53.6% | 323 | 42 | ||
Double Swoosh ![]() |
53.4% | 219 | 36 | ||
Gem Fort ![]() |
52.8% | 246 | 38 | ||
Shooting Star ![]() |
51.8% | 255 | 38 | ||
Dueling Beetles ![]() |
51.3% | 117 | 26 | ||
Hard Rock Mine ![]() |
49.0% | 247 | 38 | ||
Open Business ![]() |
50.0% | 144 | 30 | ||
Deathcap Trap prev. season |
59.3% | 27 | 4 | ||
Rustic Arcade ![]() |
47.9% | 213 | 35 | ||
Pinball Dreams ![]() |
45.5% | 77 | 20 | ||
Ring of Fire ![]() |
44.6% | 101 | 24 | ||
Spiraling Out ![]() |
44.4% | 81 | 21 | ||
Crystal Arcade prev. season |
43.9% | 41 | 11 | ||
Sneaky Fields ![]() |
43.8% | 64 | 17 | ||
Center Stage ![]() |
41.4% | 70 | 19 | ||
Triple Dribble ![]() |
40.3% | 124 | 27 |
Direct duels in Knockout: how Mico does when that brawler is on the enemy team. Always one mode, never all of them at once — the same pairing can mean the opposite in two modes. Only listed where a real counter is behind it: whoever only wins because he is the stronger brawler is not shown here. Computed across all ranked tiers together — not for your tier alone.
Worst case: 29.7% against Bolt in Bounty. On average the worst case sits at 26.9%.
The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. See it in the counter network
On the same team, in Knockout — which combination wins. The mode is the one chosen above. Computed across all ranked tiers together — not for your tier alone.
Edgar
64.3%
1,004 games
Brock
62.0%
1,282 games
Bolt
69.9%
156 games
Tick
60.7%
420 games
Rico
59.1%
582 games
Spike
64.5%
203 games
Players with a profile and at least 20 games on Mico, sorted by the Wilson lower bound. To the full list
No player with enough games on this brawler yet.