Only Bridge Too Far. 08/04 to 08/19, 16 days. 7 earlier days are left out — below 400 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/04 and 08/19.
Win rate per rank tier on Bridge Too Far — ranked battles only, the tier comes from the battle itself. The axis runs from Gold to Legendary, one tick per tier: the stretch where this brawler has at least 300 battles per tier; 4 tiers fall below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles.
Skill bonus −6.4 — punishes weak opponents: from Gold to Legendary the win rate drops by 6.4 points (regression 60.1% to 53.7%). Higher up he gets outplayed.
Direct duels in Heist: how Mico does when that brawler is on the enemy team. Duels are available per mode, not per map — so unlike the numbers above, this section covers every Heist map, not just Bridge Too Far. Computed for Mythic.
Not enough data yet.
Not enough data yet.
The word after the game count says whether there is more to it than the brawler's own strength: hard counter means the edge is bigger than the two brawlers would give. A high win rate alone does not mean that. See it in the counter network
On the same team, in Heist — which combination wins. Per mode as well, not per map. Computed across all ranked tiers — the numbers are not enough for Mythic yet.
Nori
67.8%
2,760 games
Edgar
64.8%
4,097 games
Griff
63.8%
1,934 games
8-Bit
62.7%
2,047 games
Jessie
63.2%
1,267 games
Bibi
68.0%
425 games
Players with a profile and at least 20 games on Mico, sorted by the Wilson lower bound. To the full list
No player with enough games on this brawler yet.