Wins early — in Knockout 9.1 points better in short rounds than in long ones (59.4% against 50.3%, split at 100 s). A pick for pace — if the game drags on, it works against him.
For Brawl Ball, this map's mode — duels and star rates are available per mode, not per map.
On the tier: counter safety and star rate are computed across all tiers together and do not change when you switch — too few pairings are measured in Mythic for that. The other axes do.
Only Center Stage. 08/11 to 08/18, 8 days. 15 earlier days are left out — below 60 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/11 and 08/18.
Win rate per rank tier on Center Stage — ranked battles only, the tier comes from the battle itself. The axis runs from Gold to Mythic, one tick per tier: the stretch where this brawler has at least 300 battles per tier; 5 tiers fall below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles.
No clear rank trend — from Gold to Mythic the win rate stays practically the same (regression −0.8 points across the whole range). He plays the same at the bottom as at the top.
Direct duels in Brawl Ball: how Mico does when that brawler is on the enemy team. Duels are available per mode, not per map — so unlike the numbers above, this section covers every Brawl Ball map, not just Center Stage. Computed across all ranked tiers together — not for your tier alone.
Nobody counters Mico here. As a first pick he cannot be punished in this mode.
The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. See it in the counter network
On the same team, in Brawl Ball — which combination wins. Per mode as well, not per map. Computed across all ranked tiers together — not for your tier alone.
Fang
57.8%
90 games
El Primo
52.4%
147 games
Griff
48.5%
495 games
Rico
47.0%
351 games
Bull
47.1%
242 games
Meeple
48.1%
79 games
Players with a profile and at least 20 games on Mico, sorted by the Wilson lower bound.
| Rank | Player | Tier | Games | Bound | Win rate |
|---|---|---|---|---|---|
| 1 | 🐺Zinter|solo⚔️ | Legendary | 82 | 47.3% | 70.7% |
| 2 | ↯BeastMico🤍 | Legendary | 53 | 41.3% | 66.0% |
| 3 | 강직도 | Legendary | 45 | 37.9% | 60.0% |
| 4 | yousef | Legendary | 21 | 37.1% | 76.2% |
| 5 | OP Yungteo | Legendary | 41 | 36.9% | 58.5% |