Win rate per rank tier on Dry Season — ranked battles only, the tier comes from the battle itself. The axis runs from Diamond to Legendary, one tick per tier: the stretch where this brawler has at least 300 battles per tier; 5 tiers fall below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.
Skill bonus −4.7 — punishes weak opponents: from Diamond to Legendary the win rate drops by 4.7 points (regression 53.4% to 48.8%). Higher up he gets outplayed.
Direct duels in Bounty: how Mico does when that brawler is on the enemy team. Duels are available per mode, not per map — so unlike the numbers above, this section covers every Bounty map, not just Dry Season. Computed for Gold.
Byron
63.6%
132 duels
Colt
64.9%
114 duels
Piperno chance
60.6%
155 duels
Brockcounter
56.3%
309 duels
Willow
58.6%
198 duels
Griff
61.6%
125 duels
Mico counters these as well. They are missing above because that list sorts by confidence, not by the raw rate — on few duels a high percentage can be chance. So watch the duel count here in particular.
The word after the game count says whether there is more to it than the brawler's own strength: hard counter means the edge is bigger than the two brawlers would give. A high win rate alone does not mean that. See it in the counter network
On the same team, in Bounty — which combination wins. Per mode as well, not per map. Computed for Gold.
Edgar
61.5%
395 games
Tick
70.7%
140 games
Brock
58.4%
190 games
Piper
63.7%
102 games
Rico
67.1%
76 games
Nori
56.0%
150 games
Players with a profile and at least 20 games on Mico, sorted by the Wilson lower bound. To the full list
No player with enough games on this brawler yet.