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Mico

Assassin Mythic Ranked · Legendary Hot Potato Heist
47.0%Win rate on Hot Potato
1,285Games here
1.0%Pick rate
62Trust Score
49. of 105Rank on this map
−8.1Skill bonus

Wins early — in Knockout 9.1 points better in short rounds than in long ones (59.4% against 50.3%, split at 100 s). A pick for pace — if the game drags on, it works against him.

Profile

For Heist, this map's mode — duels and star rates are available per mode, not per map.

On the tier: counter safety and star rate are computed across all tiers together and do not change when you switch — too few pairings are measured in Legendary for that. The other axes do.

Win ratePopularityBreadth 22.Counter safetyStar rate
Win rate 57.49.0 %
Popularity 85.1.81 %
Breadth 22.3% of maps
Counter safety 97.46.7 %
Star rate 98.47.4 %
How to read the profile
The rankAll five numbers are ranks in the field, not values: 98th means “better than 98% of all brawlers”. It is the only way to compare five axes that live in completely different ranges — a win rate around 50%, a pick rate around 1%. The dashed ring is the middle of the field. What was measured is on the right. A dashed edge with a hollow corner, by contrast, is not a measurement but an estimate — there is a ≈ in front of the number then.
Win rateHow often he wins — the same number as in the header, from the same battles.
PopularityHow often he is played at all. Says nothing about whether that is wise — a popular brawler can be a poor pick and the other way round.
BreadthOn how many maps of the rotation he is at the top — the number the tier list sorts by as well. A narrow brawler with a high win rate is a safe bet on his two maps and nowhere else; where that is, is in the table below. This axis always spans all modes.
Counter safetyHis worst duel, not the average: how he fares when the opponent knows the answer. High means “even at his worst he still wins often”, low means “a single counter-pick costs the round” — that decides whether you can show him first. Who beats him is on Who beats whom?
Star rateHow often he becomes star player in won battles — whether he carries the game or rides along. A support brawler can be very strong and still sit low here.

History

Only Hot Potato. 08/04 to 08/25, 18 days. 12 earlier days are left out — below 264 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/04 and 08/25.

Win rate

08/04 — 54.5% from 1,042 appearances08/05 — 51.9% from 2,615 appearances08/06 — 53.4% from 1,467 appearances08/07 — 50.4% from 672 appearances08/08 — 48.6% from 659 appearances08/09 — 54.4% from 827 appearances08/10 — 51.7% from 2,396 appearances08/11 — 51.1% from 4,444 appearances08/12 — 52.2% from 3,313 appearances08/13 — 53.2% from 1,876 appearances08/14 — 55.2% from 1,365 appearances08/15 — 53.4% from 1,073 appearances08/16 — 53.5% from 996 appearances08/17 — 56.1% from 857 appearances08/18 — 54.9% from 945 appearances08/19 — 54.6% from 280 appearances08/24 — 43.8% from 386 appearances08/25 — 48.2% from 415 appearances
54.5%08/04 48.2%08/25

Pick rate

08/04 — 3.9% from 1,042 appearances08/05 — 4.3% from 2,615 appearances08/06 — 4.5% from 1,467 appearances08/07 — 4.5% from 672 appearances08/08 — 4.0% from 659 appearances08/09 — 4.0% from 827 appearances08/10 — 4.3% from 2,396 appearances08/11 — 4.3% from 4,444 appearances08/12 — 4.4% from 3,313 appearances08/13 — 4.4% from 1,876 appearances08/14 — 4.4% from 1,365 appearances08/15 — 4.1% from 1,073 appearances08/16 — 3.8% from 996 appearances08/17 — 4.0% from 857 appearances08/18 — 4.2% from 945 appearances08/19 — 3.8% from 280 appearances08/24 — 3.2% from 386 appearances08/25 — 3.2% from 415 appearances
3.9%08/04 3.2%08/25

Across the ranks

Win rate per rank tier on Hot Potato — ranked battles only, the tier comes from the battle itself. The axis runs from Silver to Legendary, one tick per tier: the stretch where this brawler has at least 300 battles per tier; 3 tiers fall below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles.

Skill bonus −8.1 — punishes weak opponents: from Silver to Legendary the win rate drops by 8.1 points (regression 61.8% to 53.7%). Higher up he gets outplayed.

Silver — 67.0% from 597 gamesGold — 58.4% from 14,287 gamesDiamond — 57.3% from 14,891 gamesMythic — 56.5% from 75,573 gamesLegendary — 52.3% from 26,426 games
SilverGoldDiamondMythicLegendary

Against whom

Direct duels in Heist: how Mico does when that brawler is on the enemy team. Duels are available per mode, not per map — so unlike the numbers above, this section covers every Heist map, not just Hot Potato. Computed across all ranked tiers together — not for your tier alone.

Counters

Countered by

The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. Mico runs in 1 circle — whoever Mico beats beats someone who in turn beats Mico. See it in the counter network

Good partners

On the same team, in Heist — which combination wins. Per mode as well, not per map. Computed across all ranked tiers together — not for your tier alone.

Nori 66.8% 25,065 games Nita 64.6% 8,282 games Edgar 63.6% 32,014 games Bull 64.2% 7,520 games Bibi 64.7% 3,663 games Jessie 62.6% 10,021 games

Who plays him best soon

Players with a profile and at least 20 games on Mico, sorted by the Wilson lower bound.

RankPlayerTierGamesBoundWin rate
1 🐺Zinter|solo⚔️ Legendary 82 47.3% 70.7%
2 ↯BeastMico🤍 Legendary 53 41.4% 66.0%
3 강직도 Legendary 45 38.0% 60.0%
4 OP Yungteo Legendary 41 37.0% 58.5%
5 1031 Mythic 22 36.8% 72.7%