Wins early — in Bounty 7.7 points better in short rounds than in long ones (54.6% against 46.9%, split at 110 s). A pick for pace — if the game drags on, it works against him.
Win rate per rank tier on Hot Potato — ranked battles only, the tier comes from the battle itself. The axis runs from Diamond to Legendary, one tick per tier: the stretch where this brawler has at least 300 battles per tier; 5 tiers fall below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles.
Skill bonus −8.2 — punishes weak opponents: from Diamond to Legendary the win rate drops by 8.2 points (regression 61.0% to 52.8%). Higher up he gets outplayed.
Direct duels in Heist: how Mico does when that brawler is on the enemy team. Duels are available per mode, not per map — so unlike the numbers above, this section covers every Heist map, not just Hot Potato. Computed for Masters.
On the same team, in Heist — which combination wins. Per mode as well, not per map. Computed for Masters.
Colt
55.0%
220 games
Max
55.2%
67 games
Rico
51.5%
101 games
8-Bit
49.5%
109 games
Pierce
47.3%
129 games
Crow
43.9%
114 games
Players with a profile and at least 20 games on Mico, sorted by the Wilson lower bound. To the full list
| Rank | Player | Tier | Games | Bound | Win rate |
|---|---|---|---|---|---|
| 1 | 出雲天花 | Legendary | 29 | 49.0% | 79.3% |
| 2 | Lukas-Edku🥀 | Mythic | 20 | 48.9% | 90.0% |
| 3 | Kacper | Legendary | 41 | 48.7% | 70.7% |
| 4 | KillingMachine | Mythic | 32 | 48.5% | 75.0% |
| 5 | OHS|koshin😎 | Legendary | 53 | 48.4% | 66.0% |