Wins early — in Bounty 7.7 points better in short rounds than in long ones (54.6% against 46.9%, split at 110 s). A pick for pace — if the game drags on, it works against him.
Win rate per rank tier on New Horizons — ranked battles only, the tier comes from the battle itself. The axis runs from Diamond to Legendary, one tick per tier: the stretch where this brawler has at least 300 battles per tier; 5 tiers fall below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.
Skill bonus −4.5 — punishes weak opponents: from Diamond to Legendary the win rate drops by 4.5 points (regression 56.0% to 51.4%). Higher up he gets outplayed.
Direct duels in Knockout: how Mico does when that brawler is on the enemy team. Duels are available per mode, not per map — so unlike the numbers above, this section covers every Knockout map, not just New Horizons. Computed for Diamond.
On the same team, in Knockout — which combination wins. Per mode as well, not per map. Computed for Diamond.
Tick
64.6%
277 games
Brock
58.4%
717 games
Grom
62.9%
240 games
Rico
57.9%
359 games
Dynamike
58.1%
298 games
Spike
57.0%
279 games
Players with a profile and at least 20 games on Mico, sorted by the Wilson lower bound. To the full list
| Rank | Player | Tier | Games | Bound | Win rate |
|---|---|---|---|---|---|
| 1 | 出雲天花 | Legendary | 29 | 49.0% | 79.3% |
| 2 | Lukas-Edku🥀 | Mythic | 20 | 48.9% | 90.0% |
| 3 | Kacper | Legendary | 41 | 48.7% | 70.7% |
| 4 | KillingMachine | Mythic | 32 | 48.5% | 75.0% |
| 5 | OHS|koshin😎 | Legendary | 53 | 48.4% | 66.0% |