Only New Horizons. 08/04 to 08/18, 15 days. 3 earlier days are left out — below 66 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/04 and 08/18.
Win rate per rank tier on New Horizons — ranked battles only, the tier comes from the battle itself. The axis runs from Gold to Legendary, one tick per tier: the stretch where this brawler has at least 300 battles per tier; 4 tiers fall below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.
Skill bonus −8.9 — punishes weak opponents: from Gold to Legendary the win rate drops by 8.9 points (regression 59.7% to 50.8%). Higher up he gets outplayed.
Direct duels in Knockout: how Mico does when that brawler is on the enemy team. Duels are available per mode, not per map — so unlike the numbers above, this section covers every Knockout map, not just New Horizons. Computed across all ranked tiers — the numbers are not enough for Legendary yet.
The word after the game count says whether there is more to it than the brawler's own strength: hard counter means the edge is bigger than the two brawlers would give. A high win rate alone does not mean that. See it in the counter network
On the same team, in Knockout — which combination wins. Per mode as well, not per map. Computed across all ranked tiers — the numbers are not enough for Legendary yet.
Edgar
66.7%
528 games
Brock
60.6%
678 games
Tick
63.6%
239 games
Willow
59.5%
390 games
Rico
60.4%
283 games
Dynamike
66.0%
106 games
Players with a profile and at least 20 games on Mico, sorted by the Wilson lower bound. To the full list
No player with enough games on this brawler yet.