Wins early — in Bounty 7.7 points better in short rounds than in long ones (54.6% against 46.9%, split at 110 s). A pick for pace — if the game drags on, it works against him.
Only New Horizons. 08/05 to 08/18, 11 days. 10 earlier days are left out — below 400 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/05 and 08/18.
Win rate per rank tier on New Horizons — ranked battles only, the tier comes from the battle itself. The axis runs from Diamond to Legendary, one tick per tier: the stretch where this brawler has at least 300 battles per tier; 5 tiers fall below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.
Skill bonus −4.4 — punishes weak opponents: from Diamond to Legendary the win rate drops by 4.4 points (regression 55.8% to 51.4%). Higher up he gets outplayed.
Direct duels in Knockout: how Mico does when that brawler is on the enemy team. Duels are available per mode, not per map — so unlike the numbers above, this section covers every Knockout map, not just New Horizons. Computed for Mythic.
On the same team, in Knockout — which combination wins. Per mode as well, not per map. Computed for Mythic.
Pearl
62.6%
1,348 games
Brock
59.3%
14,952 games
Grom
58.6%
4,041 games
Tick
58.0%
4,975 games
Carl
58.5%
2,088 games
Sprout
57.3%
2,449 games
Players with a profile and at least 20 games on Mico, sorted by the Wilson lower bound. To the full list
| Rank | Player | Tier | Games | Bound | Win rate |
|---|---|---|---|---|---|
| 1 | OHS|koshin😎 | Legendary | 51 | 49.2% | 68.6% |
| 2 | 出雲天花 | Legendary | 29 | 49.1% | 79.3% |
| 3 | Lukas-Edku🥀 | Mythic | 20 | 48.9% | 90.0% |
| 4 | Kacper | Legendary | 41 | 48.7% | 70.7% |
| 5 | 코카콜라 | Mythic | 51 | 48.5% | 66.7% |