My roster

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Mico

Assassin Mythic Ranked · Diamond Safe Zone Heist
55.6%Win rate on Safe Zone
1,179Games here
2.9%Pick rate
61Trust Score
4. of 105Rank on this map
−15.3Skill bonus

History

Only Safe Zone. 08/04 to 08/20, 13 days. 10 earlier days are left out — below 60 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/04 and 08/20.

Win rate

08/04 — 60.3% from 146 appearances08/05 — 64.1% from 499 appearances08/06 — 58.3% from 381 appearances08/11 — 59.8% from 87 appearances08/12 — 66.1% from 251 appearances08/13 — 64.5% from 265 appearances08/14 — 59.3% from 386 appearances08/15 — 66.7% from 324 appearances08/16 — 65.8% from 383 appearances08/17 — 58.8% from 425 appearances08/18 — 60.4% from 374 appearances08/19 — 56.7% from 97 appearances08/20 — 55.6% from 1,179 appearances
60.3%08/04 55.6%08/20

Pick rate

08/04 — 2.2% from 146 appearances08/05 — 2.5% from 499 appearances08/06 — 2.0% from 381 appearances08/11 — 2.6% from 87 appearances08/12 — 2.6% from 251 appearances08/13 — 2.1% from 265 appearances08/14 — 2.6% from 386 appearances08/15 — 2.1% from 324 appearances08/16 — 2.2% from 383 appearances08/17 — 2.3% from 425 appearances08/18 — 2.1% from 374 appearances08/19 — 2.2% from 97 appearances08/20 — 4.6% from 1,179 appearances
2.2%08/04 4.6%08/20

Across the ranks

Win rate per rank tier on Safe Zone — ranked battles only, the tier comes from the battle itself. The axis runs from Gold to Masters, one tick per tier: the stretch where this brawler has at least 300 battles per tier; 3 tiers fall below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.

Skill bonus −15.3 — punishes weak opponents: from Gold to Masters the win rate drops by 15.3 points (regression 67.8% to 52.4%). Higher up he gets outplayed.

Gold — 62.8% from 1,458 gamesDiamond — 60.7% from 4,913 gamesMythic — 60.9% from 70,220 gamesLegendary — 55.2% from 27,547 gamesMasters — 49.1% from 468 games
GoldDiamondMythicLegendaryMasters

Against whom

Direct duels in Heist: how Mico does when that brawler is on the enemy team. Duels are available per mode, not per map — so unlike the numbers above, this section covers every Heist map, not just Safe Zone. Computed for Diamond.

Strong against

Mico counters these as well. They are missing above because that list sorts by confidence, not by the raw rate — on few duels a high percentage can be chance. So watch the duel count here in particular.

Weak against

These counter Mico anyway — even where Mico wins against them: they take off more than their strength would give. They are missing above because that list sorts by confidence, not by the raw rate — so watch the duel count.

The word after the game count says whether there is more to it than the brawler's own strength: hard counter means the edge is bigger than the two brawlers would give. A high win rate alone does not mean that. See it in the counter network

Good partners

On the same team, in Heist — which combination wins. Per mode as well, not per map. Computed for Diamond.

Nori 63.2% 698 games 8-Bit 63.2% 649 games Edgar 58.5% 655 games Griff 58.2% 593 games Carl 60.5% 256 games Colt 55.1% 1,026 games

Who plays him best

Players with a profile and at least 20 games on Mico, sorted by the Wilson lower bound. To the full list

No player with enough games on this brawler yet.