Wins early — in Bounty 7.7 points better in short rounds than in long ones (54.6% against 46.9%, split at 110 s). A pick for pace — if the game drags on, it works against him.
Only Triple Dribble. 08/12 to 08/17, 5 days. 13 earlier days are left out — below 400 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/12 and 08/17.
Win rate per rank tier on Triple Dribble — ranked battles only, the tier comes from the battle itself. The axis runs from Diamond to Legendary, one tick per tier: the stretch where this brawler has at least 300 battles per tier; 5 tiers fall below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles.
No clear rank trend — from Diamond to Legendary the win rate stays practically the same (regression +4.5 points across the whole range). He plays the same at the bottom as at the top.
Direct duels in Brawl Ball: how Mico does when that brawler is on the enemy team. Duels are available per mode, not per map — so unlike the numbers above, this section covers every Brawl Ball map, not just Triple Dribble. Computed for Mythic.
On the same team, in Brawl Ball — which combination wins. Per mode as well, not per map. Computed for Mythic.
Griff
51.2%
1,393 games
Rico
49.2%
909 games
Bibi
49.0%
779 games
Clancy
52.7%
167 games
Dynamike
47.7%
488 games
Kenji
49.5%
184 games
Players with a profile and at least 20 games on Mico, sorted by the Wilson lower bound. To the full list
| Rank | Player | Tier | Games | Bound | Win rate |
|---|---|---|---|---|---|
| 1 | 出雲天花 | Legendary | 29 | 49.0% | 79.3% |
| 2 | Lukas-Edku🥀 | Mythic | 20 | 48.9% | 90.0% |
| 3 | Kacper | Legendary | 41 | 48.7% | 70.7% |
| 4 | KillingMachine | Mythic | 32 | 48.5% | 75.0% |
| 5 | OHS|koshin😎 | Legendary | 53 | 48.4% | 66.0% |