Best map: Safe(r) Zone with 59.8% from 10,632 games.
Wins early — in Bounty 4.7 points better in short rounds than in long ones (54.2% against 49.5%, split at 97 s). A pick for pace — if the game drags on, it works against him.
Diamondchange
On the tier: counter safety and star rate are computed across all tiers together and do not change when you switch — too few pairings are measured in Diamond for that. The other axes do.
08/04 to 08/25, 17 days. 13 earlier days are left out — below 113 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/04 and 08/25.
Steadily picked — the pick rate sits at 1.0% and has not shifted measurably of late.
Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Silver to Legendary, one tick per tier: the stretch where this brawler has at least 300 battles per tier; 3 tiers fall below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.
Skill bonus −8.4 — punishes weak opponents: from Silver to Legendary the win rate drops by 8.4 points (regression 57.2% to 48.8%). Higher up he gets outplayed.
Bounty▾
Where this brawler works (ranked, Diamond). Filtered to Bounty: 4 of 30 maps.
| Map | Win rate | Games | Trust | ||
|---|---|---|---|---|---|
Layer Cake ![]() |
52.4% | 3633 | 78 | ||
Hideout ![]() |
52.1% | 1433 | 64 | ||
Dry Season ![]() |
51.6% | 1107 | 60 | ||
Shooting Star ![]() |
47.3% | 771 | 55 |
Direct duels in Bounty: how Mico does when that brawler is on the enemy team. Always one mode, never all of them at once — the same pairing can mean the opposite in two modes. Only listed where a real counter is behind it: whoever only wins because he is the stronger brawler is not shown here. Computed across all ranked tiers together — not for your tier alone.
Worst case: 30.9% against R-T in Hot Zone. On average the worst case sits at 29.0%.
The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. See it in the counter network
On the same team, in Bounty — which combination wins. The mode is the one chosen above. Computed across all ranked tiers together — not for your tier alone.
Tick
60.5%
1,229 games
Bolt
63.7%
410 games
Brock
57.0%
2,314 games
Penny
60.6%
343 games
Bo
59.1%
428 games
Edgar
54.1%
2,674 games
Players with a profile and at least 20 games on Mico, sorted by the Wilson lower bound.
| Rank | Player | Tier | Games | Bound | Win rate |
|---|---|---|---|---|---|
| 1 | 🐺Zinter|solo⚔️ | Legendary | 82 | 47.5% | 70.7% |
| 2 | ↯BeastMico🤍 | Legendary | 53 | 41.5% | 66.0% |
| 3 | 강직도 | Legendary | 45 | 38.2% | 60.0% |
| 4 | OP Yungteo | Legendary | 41 | 37.2% | 58.5% |
| 5 | 1031 | Mythic | 22 | 37.1% | 72.7% |