My roster

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Mico

Assassin Mythic Ranked · Legendary Bounty
47.7%Win rate in Bounty
9,425Games
92Trust Score
61. of 105Rank in Bounty
−8.5Skill bonus

Best map: Pit Stop with 54.0% from 1,404 games.

Legendarychange

Profile

On the tier: counter safety and star rate are computed across all tiers together and do not change when you switch — too few pairings are measured in Legendary for that. The other axes do.

Win ratePopularityBreadth 24.Counter safetyStar rate
Win rate 27.47.7 %
Popularity 90.2.48 %
Breadth 24.3% of maps
Counter safety 33.31.0 %
Star rate 51.21.5 %
How to read the profile
The rankAll five numbers are ranks in the field, not values: 90th means “better than 90% of all brawlers”. It is the only way to compare five axes that live in completely different ranges — a win rate around 50%, a pick rate around 1%. The dashed ring is the middle of the field. What was measured is on the right. A dashed edge with a hollow corner, by contrast, is not a measurement but an estimate — there is a ≈ in front of the number then.
Win rateHow often he wins — the same number as in the header, from the same battles.
PopularityHow often he is played at all. Says nothing about whether that is wise — a popular brawler can be a poor pick and the other way round.
BreadthOn how many maps of the rotation he is at the top — the number the tier list sorts by as well. A narrow brawler with a high win rate is a safe bet on his two maps and nowhere else; where that is, is in the table below. This axis always spans all modes.
Counter safetyHis worst duel, not the average: how he fares when the opponent knows the answer. High means “even at his worst he still wins often”, low means “a single counter-pick costs the round” — that decides whether you can show him first. Who beats him is on Who beats whom?
Star rateHow often he becomes star player in won battles — whether he carries the game or rides along. A support brawler can be very strong and still sit low here.

History

08/04 to 08/18, 15 days. 9 earlier days are left out — below 124 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/04 and 08/18.

Steadily picked — the pick rate sits at 0.7% and has not shifted measurably of late.

Win rate

08/04 — 50.2% from 311 appearances08/05 — 45.5% from 877 appearances08/06 — 49.6% from 405 appearances08/07 — 52.6% from 173 appearances08/08 — 45.6% from 195 appearances08/09 — 50.0% from 232 appearances08/10 — 48.9% from 888 appearances08/11 — 45.8% from 1,651 appearances08/12 — 45.8% from 1,348 appearances08/13 — 47.9% from 810 appearances08/14 — 49.6% from 516 appearances08/15 — 49.7% from 447 appearances08/16 — 49.9% from 505 appearances08/17 — 51.4% from 393 appearances08/18 — 49.5% from 376 appearances
50.2%08/04 49.5%08/18

Pick rate

08/04 — 0.3% from 311 appearances08/05 — 0.3% from 877 appearances08/06 — 0.3% from 405 appearances08/07 — 0.3% from 173 appearances08/08 — 0.3% from 195 appearances08/09 — 0.3% from 232 appearances08/10 — 0.4% from 888 appearances08/11 — 0.4% from 1,651 appearances08/12 — 0.4% from 1,348 appearances08/13 — 0.5% from 810 appearances08/14 — 0.4% from 516 appearances08/15 — 0.4% from 447 appearances08/16 — 0.5% from 505 appearances08/17 — 0.4% from 393 appearances08/18 — 0.4% from 376 appearances
0.3%08/04 0.4%08/18

Across the ranks

Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Silver to Legendary, one tick per tier: the stretch where this brawler has at least 300 battles per tier; 3 tiers fall below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.

Skill bonus −8.5 — punishes weak opponents: from Silver to Legendary the win rate drops by 8.5 points (regression 57.3% to 48.8%). Higher up he gets outplayed.

Silver — 60.8% from 567 gamesGold — 54.4% from 8,110 gamesDiamond — 52.7% from 11,618 gamesMythic — 51.2% from 68,599 gamesLegendary — 47.7% from 9,425 games
SilverGoldDiamondMythicLegendary

On which maps

Bounty

Where this brawler works (ranked, Legendary). Filtered to Bounty: 4 of 30 maps.

MapWin rateGamesTrust
Hideout Bountyprev. season 49.7%
1406 64
Dry Season Bountyprev. season 48.3%
1824 68
Layer Cake Bountyprev. season 47.2%
5435 84
Shooting Star Bountyprev. season 45.8%
760 54

Against whom

Direct duels in Bounty: how Mico does when that brawler is on the enemy team. Always one mode, never all of them at once — the same pairing can mean the opposite in two modes. Only listed where a real counter is behind it: whoever only wins because he is the stronger brawler is not shown here. Computed across all ranked tiers together — not for your tier alone.

Worst case: 31.0% against Bolt in Bounty. On average the worst case sits at 29.2%.

Counters

Countered by

The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. See it in the counter network

Good partners

On the same team, in Bounty — which combination wins. The mode is the one chosen above. Computed across all ranked tiers together — not for your tier alone.

Tick 60.5% 1,246 games Bolt 63.8% 412 games Brock 57.0% 2,343 games Bo 59.5% 432 games Penny 60.4% 346 games Edgar 54.1% 2,697 games

Who plays him best soon

Players with a profile and at least 20 games on Mico, sorted by the Wilson lower bound.

RankPlayerTierGamesBoundWin rate
1 🐺Zinter|solo⚔️ Legendary 82 47.4% 70.7%
2 ↯BeastMico🤍 Legendary 53 41.5% 66.0%
3 강직도 Legendary 45 38.1% 60.0%
4 OP Yungteo Legendary 41 37.1% 58.5%
5 1031 Mythic 22 37.0% 72.7%