Legendarychange
On the tier: counter safety and star rate are computed across all tiers together and do not change when you switch — too few pairings are measured in Legendary for that. The other axes do.
08/04 to 08/18, 15 days. 9 earlier days are left out — below 124 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/04 and 08/18.
Steadily picked — the pick rate sits at 0.7% and has not shifted measurably of late.
Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Silver to Legendary, one tick per tier: the stretch where this brawler has at least 300 battles per tier; 3 tiers fall below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.
Skill bonus −8.5 — punishes weak opponents: from Silver to Legendary the win rate drops by 8.5 points (regression 57.3% to 48.8%). Higher up he gets outplayed.
Bounty▾
Where this brawler works (ranked, Legendary). Filtered to Bounty: 4 of 30 maps.
| Map | Win rate | Games | Trust | ||
|---|---|---|---|---|---|
Hideout prev. season |
49.7% | 1406 | 64 | ||
Dry Season prev. season |
48.3% | 1824 | 68 | ||
Layer Cake prev. season |
47.2% | 5435 | 84 | ||
Shooting Star prev. season |
45.8% | 760 | 54 |
Direct duels in Bounty: how Mico does when that brawler is on the enemy team. Always one mode, never all of them at once — the same pairing can mean the opposite in two modes. Only listed where a real counter is behind it: whoever only wins because he is the stronger brawler is not shown here. Computed across all ranked tiers together — not for your tier alone.
Worst case: 31.0% against Bolt in Bounty. On average the worst case sits at 29.2%.
The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. See it in the counter network
On the same team, in Bounty — which combination wins. The mode is the one chosen above. Computed across all ranked tiers together — not for your tier alone.
Tick
60.5%
1,246 games
Bolt
63.8%
412 games
Brock
57.0%
2,343 games
Bo
59.5%
432 games
Penny
60.4%
346 games
Edgar
54.1%
2,697 games
Players with a profile and at least 20 games on Mico, sorted by the Wilson lower bound.
| Rank | Player | Tier | Games | Bound | Win rate |
|---|---|---|---|---|---|
| 1 | 🐺Zinter|solo⚔️ | Legendary | 82 | 47.4% | 70.7% |
| 2 | ↯BeastMico🤍 | Legendary | 53 | 41.5% | 66.0% |
| 3 | 강직도 | Legendary | 45 | 38.1% | 60.0% |
| 4 | OP Yungteo | Legendary | 41 | 37.1% | 58.5% |
| 5 | 1031 | Mythic | 22 | 37.0% | 72.7% |