My roster

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EN

Mico

Assassin Mythic Ranked · Gold Brawl Ball
41.2%Win rate in Brawl Ball
1,813Games
67Trust Score
80. of 105Rank in Brawl Ball
+5.2Skill bonus

Best map: Safe(r) Zone with 62.6% from 13,105 games.

Wins early — in Gem Grab 5.5 points better in short rounds than in long ones (49.9% against 44.4%, split at 103 s). A pick for pace — if the game drags on, it works against him.

Goldchange

Profile

On the tier: star rate is computed across all tiers together and does not change when you switch. The other axes do.

Estimated (dashed in the figure, hollow corner): Counter safety. He has too few battles for that in Brawl Ball — this is his value across all modes, pulled to the level of this one. It says where he usually stands, not how he plays here.

Win ratePopularity 19.BreadthCounter safetyStar rate
Win rate 25.41.2 %
Popularity 19.0.08 %
Breadth 90.47% of maps
Counter safety 36.≈ 33.8 %
Star rate 21.15.0 %
How to read the profile
The rankAll five numbers are ranks in the field, not values: 90th means “better than 90% of all brawlers”. It is the only way to compare five axes that live in completely different ranges — a win rate around 50%, a pick rate around 1%. The dashed ring is the middle of the field. What was measured is on the right. A dashed edge with a hollow corner, by contrast, is not a measurement but an estimate — there is a ≈ in front of the number then.
Win rateHow often he wins — the same number as in the header, from the same battles.
PopularityHow often he is played at all. Says nothing about whether that is wise — a popular brawler can be a poor pick and the other way round.
BreadthOn how many maps of the rotation he is at the top — the number the tier list sorts by as well. A narrow brawler with a high win rate is a safe bet on his two maps and nowhere else; where that is, is in the table below. This axis always spans all modes.
Counter safetyHis worst duel, not the average: how he fares when the opponent knows the answer. High means “even at his worst he still wins often”, low means “a single counter-pick costs the round” — that decides whether you can show him first. Who beats him is on Who beats whom?
Star rateHow often he becomes star player in won battles — whether he carries the game or rides along. A support brawler can be very strong and still sit low here.

History

08/20 to 08/25, 6 days. 12 earlier days are left out — below 60 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/20 and 08/25.

Steadily picked — the pick rate sits at 0.9% and has not shifted measurably of late.

Win rate

08/20 — 43.2% from 310 appearances08/21 — 43.2% from 303 appearances08/22 — 42.6% from 289 appearances08/23 — 42.2% from 270 appearances08/24 — 38.7% from 344 appearances08/25 — 37.7% from 297 appearances
43.2%08/20 37.7%08/25

Pick rate

08/20 — 0.1% from 310 appearances08/21 — 0.1% from 303 appearances08/22 — 0.1% from 289 appearances08/23 — 0.1% from 270 appearances08/24 — 0.1% from 344 appearances08/25 — 0.1% from 297 appearances
0.1%08/20 0.1%08/25

Across the ranks

Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Gold to Legendary, one tick per tier: the stretch where this brawler has at least 300 battles per tier; 4 tiers fall below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles.

Skill bonus +5.2 — rewards skill: from Gold to Legendary the win rate climbs by 5.2 points (regression 40.6% to 45.8%). The higher the tier, the better he does.

Gold — 41.7% from 1,877 gamesDiamond — 40.1% from 2,277 gamesMythic — 44.5% from 10,292 gamesLegendary — 45.3% from 2,053 games
GoldDiamondMythicLegendary

On which maps

Brawl Ball

Where this brawler works (ranked, Gold). Filtered to Brawl Ball: 5 of 30 maps. Almost every row here is too thin for Gold alone and adds Diamond. Those tiers are a measured two to three points apart, which is less than a row that thin loses to the shrinkage anyway.

MapWin rateGamesTrust
Pinball Dreams Brawl Ball 42.8%
642 52
Triple Dribble Brawl Ball 42.5%
835 56
Spiraling Out Brawl Ball 40.8%
686 53
Center Stage Brawl Ball 39.9%
444 46
Sneaky Fields Brawl Ball 35.9%
496 48

Against whom

Direct duels in Brawl Ball: how Mico does when that brawler is on the enemy team. Always one mode, never all of them at once — the same pairing can mean the opposite in two modes. Only listed where a real counter is behind it: whoever only wins because he is the stronger brawler is not shown here. Computed across all ranked tiers together — not for your tier alone.

Worst case: 30.7% against R-T in Hot Zone. On average the worst case sits at 29.0%.

Counters

Countered by

Nobody counters Mico here. As a first pick he cannot be punished in this mode.

The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. See it in the counter network

Good partners

On the same team, in Brawl Ball — which combination wins. The mode is the one chosen above. Computed across all ranked tiers together — not for your tier alone.

El Primo 52.9% 138 games Fang 55.4% 83 games Griff 46.8% 457 games Rico 46.6% 322 games Meeple 48.1% 77 games Otis 47.5% 80 games

Who plays him best soon

Players with a profile and at least 20 games on Mico, sorted by the Wilson lower bound.

RankPlayerTierGamesBoundWin rate
1 🐺Zinter|solo⚔️ Legendary 82 47.5% 70.7%
2 ↯BeastMico🤍 Legendary 51 40.7% 64.7%
3 강직도 Legendary 45 38.2% 60.0%
4 Insano Goloso Legendary 65 37.2% 52.3%
5 OP Yungteo Legendary 41 37.1% 58.5%