Best map: Safe(r) Zone with 62.6% from 13,105 games.
Wins early — in Gem Grab 5.5 points better in short rounds than in long ones (49.9% against 44.4%, split at 103 s). A pick for pace — if the game drags on, it works against him.
Goldchange
On the tier: star rate is computed across all tiers together and does not change when you switch. The other axes do.
Estimated (dashed in the figure, hollow corner): Counter safety. He has too few battles for that in Brawl Ball — this is his value across all modes, pulled to the level of this one. It says where he usually stands, not how he plays here.
08/20 to 08/25, 6 days. 12 earlier days are left out — below 60 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/20 and 08/25.
Steadily picked — the pick rate sits at 0.9% and has not shifted measurably of late.
Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Gold to Legendary, one tick per tier: the stretch where this brawler has at least 300 battles per tier; 4 tiers fall below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles.
Skill bonus +5.2 — rewards skill: from Gold to Legendary the win rate climbs by 5.2 points (regression 40.6% to 45.8%). The higher the tier, the better he does.
Brawl Ball▾
Where this brawler works (ranked, Gold). Filtered to Brawl Ball: 5 of 30 maps. Almost every row here is too thin for Gold alone and adds Diamond. Those tiers are a measured two to three points apart, which is less than a row that thin loses to the shrinkage anyway.
| Map | Win rate | Games | Trust | ||
|---|---|---|---|---|---|
Pinball Dreams ![]() |
42.8% | 642 | 52 | ||
Triple Dribble ![]() |
42.5% | 835 | 56 | ||
Spiraling Out ![]() |
40.8% | 686 | 53 | ||
Center Stage ![]() |
39.9% | 444 | 46 | ||
Sneaky Fields ![]() |
35.9% | 496 | 48 |
Direct duels in Brawl Ball: how Mico does when that brawler is on the enemy team. Always one mode, never all of them at once — the same pairing can mean the opposite in two modes. Only listed where a real counter is behind it: whoever only wins because he is the stronger brawler is not shown here. Computed across all ranked tiers together — not for your tier alone.
Worst case: 30.7% against R-T in Hot Zone. On average the worst case sits at 29.0%.
Nobody counters Mico here. As a first pick he cannot be punished in this mode.
The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. See it in the counter network
On the same team, in Brawl Ball — which combination wins. The mode is the one chosen above. Computed across all ranked tiers together — not for your tier alone.
El Primo
52.9%
138 games
Fang
55.4%
83 games
Griff
46.8%
457 games
Rico
46.6%
322 games
Meeple
48.1%
77 games
Otis
47.5%
80 games
Players with a profile and at least 20 games on Mico, sorted by the Wilson lower bound.
| Rank | Player | Tier | Games | Bound | Win rate |
|---|---|---|---|---|---|
| 1 | 🐺Zinter|solo⚔️ | Legendary | 82 | 47.5% | 70.7% |
| 2 | ↯BeastMico🤍 | Legendary | 51 | 40.7% | 64.7% |
| 3 | 강직도 | Legendary | 45 | 38.2% | 60.0% |
| 4 | Insano Goloso | Legendary | 65 | 37.2% | 52.3% |
| 5 | OP Yungteo | Legendary | 41 | 37.1% | 58.5% |