Best map: Pit Stop with 55.5% from 4,341 games.
Wins early — in Gem Grab 5.5 points better in short rounds than in long ones (49.9% against 44.4%, split at 103 s). A pick for pace — if the game drags on, it works against him.
Mythicchange
On the tier: counter safety and star rate are computed across all tiers together and do not change when you switch — too few pairings are measured in Mythic for that. The other axes do.
08/04 to 08/25, 20 days. 7 earlier days are left out — below 60 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/04 and 08/25.
Steadily picked — the pick rate sits at 1.1% and has not shifted measurably of late.
Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Gold to Legendary, one tick per tier: the stretch where this brawler has at least 300 battles per tier; 4 tiers fall below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles.
Skill bonus +5.2 — rewards skill: from Gold to Legendary the win rate climbs by 5.2 points (regression 40.6% to 45.8%). The higher the tier, the better he does.
Brawl Ball▾
Where this brawler works (ranked, Mythic). Filtered to Brawl Ball: 5 of 30 maps. 1 of 5 rows are too thin for Mythic alone and add Legendary / Diamond — marked on the row. Those tiers are a measured two to three points apart, which is less than a row that thin loses to the shrinkage anyway.
| Map | Win rate | Games | Trust | ||
|---|---|---|---|---|---|
Pinball Dreams prev. season |
47.3% | 2455 | 72 | ||
Triple Dribble prev. season |
44.9% | 4499 | 81 | ||
Sneaky Fields prev. season |
42.4% | 1678 | 66 | ||
Center Stage prev. season |
40.7% | 1603 | 66 | ||
Spiraling Out +Legendary + Diamond |
39.9% | 398 | 45 |
Direct duels in Brawl Ball: how Mico does when that brawler is on the enemy team. Always one mode, never all of them at once — the same pairing can mean the opposite in two modes. Only listed where a real counter is behind it: whoever only wins because he is the stronger brawler is not shown here. Computed across all ranked tiers together — not for your tier alone.
Worst case: 30.7% against R-T in Hot Zone. On average the worst case sits at 28.8%.
Nobody counters Mico here. As a first pick he cannot be punished in this mode.
The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. See it in the counter network
On the same team, in Brawl Ball — which combination wins. The mode is the one chosen above. Computed across all ranked tiers together — not for your tier alone.
Fang
56.5%
85 games
El Primo
52.9%
140 games
Griff
47.3%
463 games
Rico
46.8%
331 games
Meeple
48.1%
77 games
Bibi
45.9%
364 games
Players with a profile and at least 20 games on Mico, sorted by the Wilson lower bound.
| Rank | Player | Tier | Games | Bound | Win rate |
|---|---|---|---|---|---|
| 1 | 🐺Zinter|solo⚔️ | Legendary | 82 | 47.5% | 70.7% |
| 2 | ↯BeastMico🤍 | Legendary | 51 | 40.8% | 64.7% |
| 3 | 강직도 | Legendary | 45 | 38.2% | 60.0% |
| 4 | OP Yungteo | Legendary | 41 | 37.2% | 58.5% |
| 5 | 1031 | Mythic | 22 | 37.1% | 72.7% |