My roster

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EN

Mico

Assassin Mythic Ranked · Diamond
55.4%Win rate across all maps
92,341Games
100Trust Score
9. of 105Rank by score
−12.7Skill bonus

Best map: Safe(r) Zone with 59.8% from 10,661 games.

Diamondchange

Profile

On the tier: star rate is computed across all tiers together and does not change when you switch. The other axes do.

Win ratePopularityBreadthCounter safety 28.Star rate
Win rate 91.55.4 %
Popularity 72.1.15 %
Breadth 78.33% of maps
Counter safety 28.28.8 %
Star rate 98.39.2 %
How to read the profile
The rankAll five numbers are ranks in the field, not values: 98th means “better than 98% of all brawlers”. It is the only way to compare five axes that live in completely different ranges — a win rate around 50%, a pick rate around 1%. The dashed ring is the middle of the field. What was measured is on the right. A dashed edge with a hollow corner, by contrast, is not a measurement but an estimate — there is a ≈ in front of the number then.
Win rateHow often he wins — the same number as in the header, from the same battles.
PopularityHow often he is played at all. Says nothing about whether that is wise — a popular brawler can be a poor pick and the other way round.
BreadthOn how many maps of the rotation he is at the top — the number the tier list sorts by as well. A narrow brawler with a high win rate is a safe bet on his two maps and nowhere else; where that is, is in the table below. This axis always spans all modes.
Counter safetyHis worst duel, not the average: how he fares when the opponent knows the answer. High means “even at his worst he still wins often”, low means “a single counter-pick costs the round” — that decides whether you can show him first. Who beats him is on Who beats whom?
Star rateHow often he becomes star player in won battles — whether he carries the game or rides along. A support brawler can be very strong and still sit low here.

History

08/04 to 08/25, 18 days. 13 earlier days are left out — below 400 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/04 and 08/25.

Steadily picked — the pick rate sits at 1.0% and has not shifted measurably of late.

Win rate

08/04 — 57.0% from 1,380 appearances08/05 — 57.4% from 4,460 appearances08/06 — 55.8% from 3,954 appearances08/11 — 55.1% from 860 appearances08/12 — 54.7% from 2,212 appearances08/13 — 53.9% from 3,047 appearances08/14 — 55.3% from 3,542 appearances08/15 — 54.8% from 3,339 appearances08/16 — 55.0% from 3,939 appearances08/17 — 54.2% from 4,124 appearances08/18 — 55.6% from 3,719 appearances08/19 — 55.6% from 1,022 appearances08/20 — 53.7% from 15,164 appearances08/21 — 55.1% from 24,270 appearances08/22 — 55.1% from 16,306 appearances08/23 — 55.8% from 11,832 appearances08/24 — 56.7% from 14,124 appearances08/25 — 56.1% from 10,264 appearances
57.0%08/04 56.1%08/25

Pick rate

08/04 — 0.8% from 1,380 appearances08/05 — 0.8% from 4,460 appearances08/06 — 0.8% from 3,954 appearances08/11 — 0.9% from 860 appearances08/12 — 0.9% from 2,212 appearances08/13 — 0.8% from 3,047 appearances08/14 — 0.9% from 3,542 appearances08/15 — 0.8% from 3,339 appearances08/16 — 0.8% from 3,939 appearances08/17 — 0.8% from 4,124 appearances08/18 — 0.8% from 3,719 appearances08/19 — 0.8% from 1,022 appearances08/20 — 1.3% from 15,164 appearances08/21 — 1.2% from 24,270 appearances08/22 — 1.2% from 16,306 appearances08/23 — 1.1% from 11,832 appearances08/24 — 1.1% from 14,124 appearances08/25 — 1.0% from 10,264 appearances
0.8%08/04 1.0%08/25

Across the ranks

Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Bronze to Masters, one tick per tier: the stretch where this brawler has at least 300 battles per tier; one tier falls below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.

Skill bonus −12.7 — punishes weak opponents: from Bronze to Masters the win rate drops by 12.7 points (regression 62.4% to 49.8%). Higher up he gets outplayed.

Bronze — 58.8% from 464 gamesSilver — 61.9% from 6,322 gamesGold — 58.5% from 130,828 gamesDiamond — 55.3% from 128,990 gamesMythic — 54.0% from 602,701 gamesLegendary — 52.0% from 148,358 gamesMasters — 48.6% from 1,401 games
BronzeSilverGoldDiamondMythicLegendaryMasters

On which maps

All modes

Where this brawler works (ranked, Diamond). 6 of 30 rows are too thin for Diamond alone and add Mythic / Gold — marked on the row. Those tiers are a measured two to three points apart, which is less than a row that thin loses to the shrinkage anyway.

MapWin rateGamesTrust
Safe(r) Zone Heist 59.8%
10661 94
Pit Stop Heist 58.1%
10685 94
Kaboom Canyon Heist 58.0%
10315 93
Safe Zone Heist 57.9%
10823 94
Hot Potato Heist 56.8%
11025 94
Bridge Too Far Heist 55.9%
7706 89
Belle's Rock Knockout 54.4%
5104 83
New Horizons Knockout 53.7%
2954 75
Flaring Phoenix Knockout 53.4%
1943 68
Layer Cake Bounty 52.5%
3661 78
Hideout Bounty 52.2%
1443 64
Deathcap Trap Gem Grab+Mythicprev. season 50.3%
6965 88
Out in the Open Knockout 52.5%
845 56
Dry Season Bounty 51.4%
1117 60
Parallel Plays Hot Zone 48.5%
7421 89
Undermine Gem Grab 50.1%
764 54
Ring of Fire Hot Zone+Mythicprev. season 47.0%
3784 78
Dueling Beetles Hot Zone 49.2%
498 48
Hard Rock Mine Gem Grab 47.8%
762 54
Open Business Hot Zone 48.8%
381 44
Pinball Dreams Brawl Ball+Mythicprev. season 46.5%
2921 75
Shooting Star Bounty 47.2%
773 55
Rustic Arcade Gem Grab 47.1%
569 50
Crystal Arcade Gem Grabprev. season 46.2%
654 52
Triple Dribble Brawl Ball 45.5%
374 44
Double Swoosh Gem Grab 43.7%
568 50
Gem Fort Gem Grab 42.1%
724 54
Sneaky Fields Brawl Ball+Mythicprev. season 41.2%
2093 70
Spiraling Out Brawl Ball+Mythic + Gold 41.4%
782 55
Center Stage Brawl Ball+Mythicprev. season 40.2%
1980 69

Who beats Mico and who he gets along with depends on the mode — and no map sets it here. Both are on Who beats whom?, and on every map page for that map.

Who plays him best soon

Players with a profile and at least 20 games on Mico, sorted by the Wilson lower bound.

RankPlayerTierGamesBoundWin rate
1 🐺Zinter|solo⚔️ Legendary 82 47.4% 70.7%
2 ↯BeastMico🤍 Legendary 53 41.5% 66.0%
3 강직도 Legendary 45 38.1% 60.0%
4 OP Yungteo Legendary 41 37.1% 58.5%
5 1031 Mythic 22 37.0% 72.7%