Best map: Safe(r) Zone with 59.8% from 10,737 games.
Wins early — in Knockout 9.1 points better in short rounds than in long ones (59.4% against 50.3%, split at 100 s). A pick for pace — if the game drags on, it works against him.
Diamondchange
On the tier: star rate is computed across all tiers together and does not change when you switch. The other axes do.
08/04 to 08/25, 17 days. 11 earlier days are left out — below 141 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/04 and 08/25.
Steadily picked — the pick rate sits at 0.7% and has not shifted measurably of late.
Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Silver to Legendary, one tick per tier: the stretch where this brawler has at least 300 battles per tier; 3 tiers fall below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.
Skill bonus +2.2 — rewards skill: from Silver to Legendary the win rate climbs by 2.2 points (regression 47.5% to 49.6%). The higher the tier, the better he does.
Gem Grab▾
Where this brawler works (ranked, Diamond). Filtered to Gem Grab: 7 of 31 maps. 1 of 7 rows are too thin for Diamond alone and add Mythic — marked on the row. Those tiers are a measured two to three points apart, which is less than a row that thin loses to the shrinkage anyway.
| Map | Win rate | Games | Trust | ||
|---|---|---|---|---|---|
Deathcap Trap +Mythicprev. season |
50.3% | 6965 | 88 | ||
Undermine ![]() |
49.6% | 793 | 55 | ||
Hard Rock Mine ![]() |
47.2% | 792 | 55 | ||
Rustic Arcade ![]() |
47.3% | 586 | 51 | ||
Crystal Arcade prev. season |
46.2% | 654 | 52 | ||
Double Swoosh ![]() |
43.9% | 601 | 51 | ||
Gem Fort ![]() |
42.6% | 751 | 54 |
Direct duels in Gem Grab: how Mico does when that brawler is on the enemy team. Always one mode, never all of them at once — the same pairing can mean the opposite in two modes. Only listed where a real counter is behind it: whoever only wins because he is the stronger brawler is not shown here. Computed across all ranked tiers together — not for your tier alone.
Worst case: 31.0% against Bolt in Bounty. On average the worst case sits at 28.6%.
The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. See it in the counter network
On the same team, in Gem Grab — which combination wins. The mode is the one chosen above. Computed across all ranked tiers together — not for your tier alone.
Bolt
61.9%
365 games
Bo
55.0%
733 games
Griff
53.1%
1,021 games
Bibi
56.1%
289 games
Rico
52.3%
694 games
Ash
59.5%
131 games
Players with a profile and at least 20 games on Mico, sorted by the Wilson lower bound.
| Rank | Player | Tier | Games | Bound | Win rate |
|---|---|---|---|---|---|
| 1 | 🐺Zinter|solo⚔️ | Legendary | 82 | 47.2% | 70.7% |
| 2 | ↯BeastMico🤍 | Legendary | 55 | 42.0% | 67.3% |
| 3 | 강직도 | Legendary | 45 | 37.8% | 60.0% |
| 4 | OP Yungteo | Legendary | 43 | 37.7% | 60.5% |
| 5 | yousef | Legendary | 21 | 37.0% | 76.2% |