Best map: Pit Stop with 66.7% from 888 games.
Wins early — in Knockout 9.1 points better in short rounds than in long ones (59.4% against 50.3%, split at 100 s). A pick for pace — if the game drags on, it works against him.
Silverchange
On the tier: counter safety and star rate are computed across all tiers together and do not change when you switch — too few pairings are measured in Silver for that. The other axes do.
08/20 to 08/25, 6 days. 7 earlier days are left out — below 60 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/20 and 08/25.
Steadily picked — the pick rate sits at 0.6% and has not shifted measurably of late.
Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Silver to Legendary, one tick per tier: the stretch where this brawler has at least 300 battles per tier; 3 tiers fall below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.
No clear rank trend — from Silver to Legendary the win rate stays practically the same (regression +2.0 points across the whole range). He plays the same at the bottom as at the top.
Gem Grab▾
Where this brawler works (ranked, Silver). Filtered to Gem Grab: 5 of 28 maps.
| Map | Win rate | Games | Trust | ||
|---|---|---|---|---|---|
Hard Rock Mine ![]() |
58.2% | 91 | 23 | ||
Double Swoosh ![]() |
55.1% | 89 | 22 | ||
Gem Fort ![]() |
53.7% | 95 | 23 | ||
Undermine ![]() |
50.8% | 126 | 28 | ||
Rustic Arcade ![]() |
50.6% | 85 | 22 |
Direct duels in Gem Grab: how Mico does when that brawler is on the enemy team. Always one mode, never all of them at once — the same pairing can mean the opposite in two modes. Only listed where a real counter is behind it: whoever only wins because he is the stronger brawler is not shown here. Computed across all ranked tiers together — not for your tier alone.
Worst case: 31.1% against Bolt in Bounty. On average the worst case sits at 28.8%.
The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. See it in the counter network
On the same team, in Gem Grab — which combination wins. The mode is the one chosen above. Computed across all ranked tiers together — not for your tier alone.
Bolt
62.4%
359 games
Bo
55.0%
703 games
Griff
53.1%
999 games
Bibi
55.5%
281 games
Rico
52.4%
678 games
Ash
59.1%
127 games
Players with a profile and at least 20 games on Mico, sorted by the Wilson lower bound.
| Rank | Player | Tier | Games | Bound | Win rate |
|---|---|---|---|---|---|
| 1 | 🐺Zinter|solo⚔️ | Legendary | 82 | 47.3% | 70.7% |
| 2 | ↯BeastMico🤍 | Legendary | 53 | 41.3% | 66.0% |
| 3 | 강직도 | Legendary | 45 | 38.0% | 60.0% |
| 4 | OP Yungteo | Legendary | 41 | 36.9% | 58.5% |
| 5 | 1031 | Mythic | 22 | 36.8% | 72.7% |