My roster

Enter your player tag and the site hides everything you cannot play anyway: brawlers you are missing, and those below power 9 — below 11 from Mythic upwards. The tag goes to the official API once and then stays in your browser. It is neither stored nor logged here, and there is no account.

You can find your tag in the game, under your name in your profile.

EN

Mico

Assassin Mythic Ranked · Diamond Heist
57.8%Win rate in Heist
60,824Games
100Trust Score
3. of 105Rank in Heist
−10.0Skill bonus

Best map: Safe(r) Zone with 59.9% from 10,605 games.

Wins early — in Gem Grab 5.5 points better in short rounds than in long ones (49.9% against 44.4%, split at 103 s). A pick for pace — if the game drags on, it works against him.

Diamondchange

Profile

On the tier: star rate is computed across all tiers together and does not change when you switch. The other axes do.

Win ratePopularityBreadth 78.Counter safetyStar rate
Win rate 97.57.8 %
Popularity 92.3.63 %
Breadth 78.33% of maps
Counter safety 94.46.5 %
Star rate 98.47.3 %
How to read the profile
The rankAll five numbers are ranks in the field, not values: 98th means “better than 98% of all brawlers”. It is the only way to compare five axes that live in completely different ranges — a win rate around 50%, a pick rate around 1%. The dashed ring is the middle of the field. What was measured is on the right. A dashed edge with a hollow corner, by contrast, is not a measurement but an estimate — there is a ≈ in front of the number then.
Win rateHow often he wins — the same number as in the header, from the same battles.
PopularityHow often he is played at all. Says nothing about whether that is wise — a popular brawler can be a poor pick and the other way round.
BreadthOn how many maps of the rotation he is at the top — the number the tier list sorts by as well. A narrow brawler with a high win rate is a safe bet on his two maps and nowhere else; where that is, is in the table below. This axis always spans all modes.
Counter safetyHis worst duel, not the average: how he fares when the opponent knows the answer. High means “even at his worst he still wins often”, low means “a single counter-pick costs the round” — that decides whether you can show him first. Who beats him is on Who beats whom?
Star rateHow often he becomes star player in won battles — whether he carries the game or rides along. A support brawler can be very strong and still sit low here.

History

08/04 to 08/25, 17 days. 12 earlier days are left out — below 362 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/04 and 08/25.

Steadily picked — the pick rate sits at 1.1% and has not shifted measurably of late.

Win rate

08/04 — 61.5% from 535 appearances08/05 — 63.7% from 1,719 appearances08/06 — 60.2% from 1,552 appearances08/12 — 60.8% from 904 appearances08/13 — 61.4% from 1,115 appearances08/14 — 59.6% from 1,405 appearances08/15 — 60.0% from 1,277 appearances08/16 — 60.4% from 1,550 appearances08/17 — 59.0% from 1,620 appearances08/18 — 59.8% from 1,430 appearances08/19 — 61.4% from 420 appearances08/20 — 55.4% from 10,947 appearances08/21 — 57.6% from 16,390 appearances08/22 — 57.5% from 10,769 appearances08/23 — 59.0% from 7,577 appearances08/24 — 59.6% from 8,964 appearances08/25 — 59.4% from 6,148 appearances
61.5%08/04 59.4%08/25

Pick rate

08/04 — 2.1% from 535 appearances08/05 — 2.1% from 1,719 appearances08/06 — 2.0% from 1,552 appearances08/12 — 2.5% from 904 appearances08/13 — 2.1% from 1,115 appearances08/14 — 2.4% from 1,405 appearances08/15 — 2.1% from 1,277 appearances08/16 — 2.2% from 1,550 appearances08/17 — 2.2% from 1,620 appearances08/18 — 2.0% from 1,430 appearances08/19 — 2.3% from 420 appearances08/20 — 4.3% from 10,947 appearances08/21 — 3.8% from 16,390 appearances08/22 — 3.6% from 10,769 appearances08/23 — 3.4% from 7,577 appearances08/24 — 3.3% from 8,964 appearances08/25 — 3.2% from 6,148 appearances
2.1%08/04 3.2%08/25

Across the ranks

Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Silver to Masters, one tick per tier: the stretch where this brawler has at least 300 battles per tier; 2 tiers fall below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.

Skill bonus −10.0 — punishes weak opponents: from Silver to Masters the win rate drops by 10.0 points (regression 63.1% to 53.1%). Higher up he gets outplayed.

Silver — 65.0% from 3,545 gamesGold — 60.7% from 90,643 gamesDiamond — 58.3% from 75,115 gamesMythic — 57.8% from 286,780 gamesLegendary — 54.1% from 101,335 gamesMasters — 48.5% from 1,236 games
SilverGoldDiamondMythicLegendaryMasters

On which maps

Heist

Where this brawler works (ranked, Diamond). Filtered to Heist: 6 of 30 maps.

MapWin rateGamesTrust
Safe(r) Zone Heist 59.9%
10605 94
Pit Stop Heist 58.1%
10631 94
Kaboom Canyon Heist 58.0%
10230 93
Safe Zone Heist 57.9%
10777 94
Hot Potato Heist 56.7%
10905 94
Bridge Too Far Heist 55.9%
7676 89

Against whom

Direct duels in Heist: how Mico does when that brawler is on the enemy team. Always one mode, never all of them at once — the same pairing can mean the opposite in two modes. Only listed where a real counter is behind it: whoever only wins because he is the stronger brawler is not shown here. Computed across all ranked tiers together — not for your tier alone.

Worst case: 30.7% against R-T in Hot Zone. On average the worst case sits at 28.8%.

Counters

Countered by

The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. Mico runs in 1 circle — whoever Mico beats beats someone who in turn beats Mico. See it in the counter network

Good partners

On the same team, in Heist — which combination wins. The mode is the one chosen above. Computed across all ranked tiers together — not for your tier alone.

Nori 66.9% 24,410 games Nita 64.5% 8,121 games Edgar 63.6% 31,483 games Bull 64.1% 7,378 games Bibi 64.9% 3,586 games Jessie 62.6% 9,841 games

Who plays him best soon

Players with a profile and at least 20 games on Mico, sorted by the Wilson lower bound.

RankPlayerTierGamesBoundWin rate
1 🐺Zinter|solo⚔️ Legendary 82 47.5% 70.7%
2 ↯BeastMico🤍 Legendary 51 40.8% 64.7%
3 강직도 Legendary 45 38.2% 60.0%
4 OP Yungteo Legendary 41 37.2% 58.5%
5 1031 Mythic 22 37.1% 72.7%