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Mico

Assassin Mythic Ranked · Masters Heist
48.5%Win rate in Heist
1,234Games
62Trust Score
45. of 75Rank in Heist
−10.0Skill bonus

Best map: Belle's Rock with 48.5% from 7,361 games.

Wins early — in Gem Grab 5.5 points better in short rounds than in long ones (49.9% against 44.4%, split at 103 s). A pick for pace — if the game drags on, it works against him.

Masterschange

Profile

On the tier: counter safety and star rate are computed across all tiers together and do not change when you switch — too few pairings are measured in Masters for that. The other axes do.

Win ratePopularityBreadth 21.Counter safetyStar rate
Win rate 33.48.5 %
Popularity 73.1.79 %
Breadth 21.3% of maps
Counter safety 96.46.8 %
Star rate 97.47.3 %
How to read the profile
The rankAll five numbers are ranks in the field, not values: 97th means “better than 97% of all brawlers”. It is the only way to compare five axes that live in completely different ranges — a win rate around 50%, a pick rate around 1%. The dashed ring is the middle of the field. What was measured is on the right. A dashed edge with a hollow corner, by contrast, is not a measurement but an estimate — there is a ≈ in front of the number then.
Win rateHow often he wins — the same number as in the header, from the same battles.
PopularityHow often he is played at all. Says nothing about whether that is wise — a popular brawler can be a poor pick and the other way round.
BreadthOn how many maps of the rotation he is at the top — the number the tier list sorts by as well. A narrow brawler with a high win rate is a safe bet on his two maps and nowhere else; where that is, is in the table below. This axis always spans all modes.
Counter safetyHis worst duel, not the average: how he fares when the opponent knows the answer. High means “even at his worst he still wins often”, low means “a single counter-pick costs the round” — that decides whether you can show him first. Who beats him is on Who beats whom?
Star rateHow often he becomes star player in won battles — whether he carries the game or rides along. A support brawler can be very strong and still sit low here.

History

08/04 to 08/12, 8 days. 15 earlier days are left out — below 60 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/04 and 08/12.

Steadily picked — the pick rate sits at 0.7% and has not shifted measurably of late.

Win rate

08/04 — 46.9% from 96 appearances08/05 — 45.1% from 133 appearances08/06 — 51.4% from 74 appearances08/08 — 49.3% from 69 appearances08/09 — 51.5% from 97 appearances08/10 — 47.9% from 142 appearances08/11 — 49.5% from 192 appearances08/12 — 62.9% from 70 appearances
46.9%08/04 62.9%08/12

Pick rate

08/04 — 1.8% from 96 appearances08/05 — 1.7% from 133 appearances08/06 — 1.1% from 74 appearances08/08 — 1.8% from 69 appearances08/09 — 2.5% from 97 appearances08/10 — 1.9% from 142 appearances08/11 — 2.3% from 192 appearances08/12 — 1.7% from 70 appearances
1.8%08/04 1.7%08/12

Across the ranks

Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Silver to Masters, one tick per tier: the stretch where this brawler has at least 300 battles per tier; 2 tiers fall below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.

Skill bonus −10.0 — punishes weak opponents: from Silver to Masters the win rate drops by 10.0 points (regression 63.1% to 53.1%). Higher up he gets outplayed.

Silver — 65.1% from 3,495 gamesGold — 60.7% from 89,854 gamesDiamond — 58.3% from 74,701 gamesMythic — 57.8% from 286,437 gamesLegendary — 54.1% from 101,186 gamesMasters — 48.5% from 1,234 games
SilverGoldDiamondMythicLegendaryMasters

On which maps

Heist

Where this brawler works (ranked, Masters). Filtered to Heist: 4 of 7 maps. Almost every row here is too thin for Masters alone and adds Legendary. Those tiers are a measured two to three points apart, which is less than a row that thin loses to the shrinkage anyway.

MapWin rateGamesTrust
Hot Potato Heist 47.3%
1140 60
Safe Zone Heist 46.8%
1151 61
Kaboom Canyon Heist 46.6%
978 58
Bridge Too Far Heist 46.3%
477 47

Against whom

Direct duels in Heist: how Mico does when that brawler is on the enemy team. Always one mode, never all of them at once — the same pairing can mean the opposite in two modes. Only listed where a real counter is behind it: whoever only wins because he is the stronger brawler is not shown here. Computed across all ranked tiers together — not for your tier alone.

Worst case: 30.7% against R-T in Hot Zone. On average the worst case sits at 29.0%.

Counters

Countered by

The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. Mico runs in 1 circle — whoever Mico beats beats someone who in turn beats Mico. See it in the counter network

Good partners

On the same team, in Heist — which combination wins. The mode is the one chosen above. Computed across all ranked tiers together — not for your tier alone.

Nori 66.9% 24,120 games Nita 64.6% 8,038 games Edgar 63.6% 31,201 games Bull 64.1% 7,302 games Bibi 64.8% 3,559 games Jessie 62.6% 9,741 games

Who plays him best soon

Players with a profile and at least 20 games on Mico, sorted by the Wilson lower bound.

RankPlayerTierGamesBoundWin rate
1 🐺Zinter|solo⚔️ Legendary 82 47.5% 70.7%
2 ↯BeastMico🤍 Legendary 51 40.7% 64.7%
3 강직도 Legendary 45 38.2% 60.0%
4 Insano Goloso Legendary 65 37.2% 52.3%
5 OP Yungteo Legendary 41 37.1% 58.5%