Best map: Pit Stop with 66.4% from 909 games.
Wins early — in Knockout 9.1 points better in short rounds than in long ones (59.4% against 50.3%, split at 100 s). A pick for pace — if the game drags on, it works against him.
Silverchange
On the tier: counter safety and star rate are computed across all tiers together and do not change when you switch — too few pairings are measured in Silver for that. The other axes do.
08/20 to 08/26, 7 days. 6 earlier days are left out — below 60 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/20 and 08/26.
Steadily picked — the pick rate sits at 0.6% and has not shifted measurably of late.
Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Silver to Masters, one tick per tier: the stretch where this brawler has at least 300 battles per tier; 2 tiers fall below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.
Skill bonus −9.9 — punishes weak opponents: from Silver to Masters the win rate drops by 9.9 points (regression 63.1% to 53.1%). Higher up he gets outplayed.
Heist▾
Where this brawler works (ranked, Silver). Filtered to Heist: 6 of 28 maps.
| Map | Win rate | Games | Trust | ||
|---|---|---|---|---|---|
Pit Stop ![]() |
66.4% | 909 | 57 | ||
Hot Potato ![]() |
67.1% | 626 | 52 | ||
Kaboom Canyon ![]() |
65.5% | 722 | 54 | ||
Bridge Too Far ![]() |
65.4% | 434 | 46 | ||
Safe(r) Zone ![]() |
64.0% | 541 | 49 | ||
Safe Zone ![]() |
62.6% | 532 | 49 |
Direct duels in Heist: how Mico does when that brawler is on the enemy team. Always one mode, never all of them at once — the same pairing can mean the opposite in two modes. Only listed where a real counter is behind it: whoever only wins because he is the stronger brawler is not shown here. Computed across all ranked tiers together — not for your tier alone.
Worst case: 31.1% against Bolt in Bounty. On average the worst case sits at 28.6%.
The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. Mico runs in 1 circle — whoever Mico beats beats someone who in turn beats Mico. See it in the counter network
On the same team, in Heist — which combination wins. The mode is the one chosen above. Computed across all ranked tiers together — not for your tier alone.
Nori
66.6%
26,244 games
Nita
64.6%
8,549 games
Edgar
63.5%
33,005 games
Bull
64.1%
7,790 games
Bibi
64.8%
3,791 games
Jessie
62.7%
10,367 games
Players with a profile and at least 20 games on Mico, sorted by the Wilson lower bound.
| Rank | Player | Tier | Games | Bound | Win rate |
|---|---|---|---|---|---|
| 1 | 🐺Zinter|solo⚔️ | Legendary | 84 | 47.7% | 71.4% |
| 2 | ↯BeastMico🤍 | Legendary | 55 | 41.9% | 67.3% |
| 3 | OP Yungteo | Legendary | 45 | 38.5% | 62.2% |
| 4 | 강직도 | Legendary | 45 | 37.8% | 60.0% |
| 5 | yousef | Legendary | 21 | 37.0% | 76.2% |