Legendarychange
On the tier: counter safety and star rate are computed across all tiers together and do not change when you switch — too few pairings are measured in Legendary for that. The other axes do.
08/04 to 08/18, 15 days. 12 earlier days are left out — below 184 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/04 and 08/18.
Steadily picked — the pick rate sits at 0.7% and has not shifted measurably of late.
Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Silver to Legendary, one tick per tier: the stretch where this brawler has at least 300 battles per tier; 3 tiers fall below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.
Skill bonus −7.5 — punishes weak opponents: from Silver to Legendary the win rate drops by 7.5 points (regression 54.5% to 46.9%). Higher up he gets outplayed.
Hot Zone▾
Where this brawler works (ranked, Legendary). Filtered to Hot Zone: 4 of 30 maps. 1 of 4 rows are too thin for Legendary alone and add Mythic — marked on the row. Those tiers are a measured two to three points apart, which is less than a row that thin loses to the shrinkage anyway.
| Map | Win rate | Games | Trust | ||
|---|---|---|---|---|---|
Dueling Beetles prev. season |
50.3% | 1121 | 60 | ||
Open Business prev. season |
49.9% | 836 | 56 | ||
Ring of Fire +Mythicprev. season |
47.5% | 3599 | 78 | ||
Parallel Plays prev. season |
45.4% | 12847 | 97 |
Direct duels in Hot Zone: how Mico does when that brawler is on the enemy team. Always one mode, never all of them at once — the same pairing can mean the opposite in two modes. Only listed where a real counter is behind it: whoever only wins because he is the stronger brawler is not shown here. Computed across all ranked tiers together — not for your tier alone.
Worst case: 31.0% against Bolt in Bounty. On average the worst case sits at 29.2%.
The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. See it in the counter network
On the same team, in Hot Zone — which combination wins. The mode is the one chosen above. Computed across all ranked tiers together — not for your tier alone.
Bibi
60.3%
1,926 games
Doug
60.2%
1,702 games
Juju
61.6%
692 games
R-T
59.6%
809 games
Hank
59.4%
623 games
Trunk
54.1%
3,758 games
Players with a profile and at least 20 games on Mico, sorted by the Wilson lower bound.
| Rank | Player | Tier | Games | Bound | Win rate |
|---|---|---|---|---|---|
| 1 | 🐺Zinter|solo⚔️ | Legendary | 82 | 47.4% | 70.7% |
| 2 | ↯BeastMico🤍 | Legendary | 53 | 41.5% | 66.0% |
| 3 | 강직도 | Legendary | 45 | 38.1% | 60.0% |
| 4 | OP Yungteo | Legendary | 41 | 37.1% | 58.5% |
| 5 | 1031 | Mythic | 22 | 37.0% | 72.7% |