My roster

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EN

Mico

Assassin Mythic Ranked · Gold Knockout
57.3%Win rate in Knockout
13,948Games
98Trust Score
8. of 105Rank in Knockout
−11.3Skill bonus

Best map: Safe(r) Zone with 62.5% from 13,516 games.

Wins early — in Knockout 9.1 points better in short rounds than in long ones (59.4% against 50.3%, split at 100 s). A pick for pace — if the game drags on, it works against him.

Goldchange

Profile

On the tier: star rate is computed across all tiers together and does not change when you switch. The other axes do.

Win ratePopularityBreadthCounter safety 58.Star rate
Win rate 93.57.3 %
Popularity 60.0.70 %
Breadth 88.47% of maps
Counter safety 58.35.7 %
Star rate 78.26.0 %
How to read the profile
The rankAll five numbers are ranks in the field, not values: 93th means “better than 93% of all brawlers”. It is the only way to compare five axes that live in completely different ranges — a win rate around 50%, a pick rate around 1%. The dashed ring is the middle of the field. What was measured is on the right. A dashed edge with a hollow corner, by contrast, is not a measurement but an estimate — there is a ≈ in front of the number then.
Win rateHow often he wins — the same number as in the header, from the same battles.
PopularityHow often he is played at all. Says nothing about whether that is wise — a popular brawler can be a poor pick and the other way round.
BreadthOn how many maps of the rotation he is at the top — the number the tier list sorts by as well. A narrow brawler with a high win rate is a safe bet on his two maps and nowhere else; where that is, is in the table below. This axis always spans all modes.
Counter safetyHis worst duel, not the average: how he fares when the opponent knows the answer. High means “even at his worst he still wins often”, low means “a single counter-pick costs the round” — that decides whether you can show him first. Who beats him is on Who beats whom?
Star rateHow often he becomes star player in won battles — whether he carries the game or rides along. A support brawler can be very strong and still sit low here.

History

08/05 to 08/26, 9 days. 20 earlier days are left out — below 60 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/05 and 08/26.

Steadily picked — the pick rate sits at 0.7% and has not shifted measurably of late.

Win rate

08/05 — 73.4% from 128 appearances08/06 — 51.0% from 98 appearances08/20 — 61.3% from 2,579 appearances08/21 — 58.5% from 2,397 appearances08/22 — 57.0% from 1,971 appearances08/23 — 55.2% from 1,722 appearances08/24 — 55.3% from 2,445 appearances08/25 — 56.4% from 2,161 appearances08/26 — 54.8% from 673 appearances
73.4%08/05 54.8%08/26

Pick rate

08/05 — 0.7% from 128 appearances08/06 — 0.7% from 98 appearances08/20 — 0.7% from 2,579 appearances08/21 — 0.7% from 2,397 appearances08/22 — 0.8% from 1,971 appearances08/23 — 0.8% from 1,722 appearances08/24 — 0.6% from 2,445 appearances08/25 — 0.6% from 2,161 appearances08/26 — 0.6% from 673 appearances
0.7%08/05 0.6%08/26

Across the ranks

Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Silver to Legendary, one tick per tier: the stretch where this brawler has at least 300 battles per tier; 3 tiers fall below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.

Skill bonus −11.3 — punishes weak opponents: from Silver to Legendary the win rate drops by 11.3 points (regression 60.5% to 49.2%). Higher up he gets outplayed.

Silver — 62.0% from 889 gamesGold — 57.5% from 14,301 gamesDiamond — 54.3% from 18,721 gamesMythic — 52.3% from 114,166 gamesLegendary — 48.4% from 15,761 games
SilverGoldDiamondMythicLegendary

On which maps

Knockout

Where this brawler works (ranked, Gold). Filtered to Knockout: 4 of 32 maps.

MapWin rateGamesTrust
New Horizons Knockout 59.0%
3734 78
Belle's Rock Knockout 58.4%
6606 87
Out in the Open Knockout 54.6%
1211 61
Flaring Phoenix Knockout 53.2%
2397 72

Against whom

Direct duels in Knockout: how Mico does when that brawler is on the enemy team. Always one mode, never all of them at once — the same pairing can mean the opposite in two modes. Only listed where a real counter is behind it: whoever only wins because he is the stronger brawler is not shown here. Computed across all ranked tiers together — not for your tier alone.

Worst case: 31.1% against Bolt in Bounty. On average the worst case sits at 28.8%.

Counters

Countered by

The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. See it in the counter network

Good partners

On the same team, in Knockout — which combination wins. The mode is the one chosen above. Computed across all ranked tiers together — not for your tier alone.

Bolt 65.8% 590 games Edgar 60.3% 3,937 games Brock 60.0% 4,949 games Tick 59.4% 1,844 games Pearl 61.9% 496 games Grom 59.8% 779 games

Who plays him best soon

Players with a profile and at least 20 games on Mico, sorted by the Wilson lower bound.

RankPlayerTierGamesBoundWin rate
1 🐺Zinter|solo⚔️ Legendary 84 47.7% 71.4%
2 ↯BeastMico🤍 Legendary 55 41.9% 67.3%
3 OP Yungteo Legendary 45 38.5% 62.2%
4 강직도 Legendary 45 37.8% 60.0%
5 yousef Legendary 21 37.0% 76.2%