My roster

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EN

Mico

Assassin Mythic Ranked · Silver
62.9%Win rate across all maps
11,562Games
95Trust Score
4. of 105Rank by score
−12.3Skill bonus

Best map: Kaboom Canyon with 67.7% from 1,323 games.

Wins early — in Knockout 6.1 points better in short rounds than in long ones (55.4% against 49.3%, split at 99 s). A pick for pace — if the game drags on, it works against him.

Silverchange

Profile

On the tier: star rate is computed across all tiers together and does not change when you switch. The other axes do.

Win ratePopularity 46.BreadthCounter safetyStar rate
Win rate 96.62.9 %
Popularity 46.0.47 %
Breadth 81.43% of maps
Counter safety 93.39.1 %
Star rate 91.29.7 %
How to read the profile
The rankAll five numbers are ranks in the field, not values: 96th means “better than 96% of all brawlers”. It is the only way to compare five axes that live in completely different ranges — a win rate around 50%, a pick rate around 1%. The dashed ring is the middle of the field. What was measured is on the right. A dashed edge with a hollow corner, by contrast, is not a measurement but an estimate — there is a ≈ in front of the number then.
Win rateHow often he wins — the same number as in the header, from the same battles.
PopularityHow often he is played at all. Says nothing about whether that is wise — a popular brawler can be a poor pick and the other way round.
BreadthOn how many maps of the rotation he is at the top — the number the tier list sorts by as well. A narrow brawler with a high win rate is a safe bet on his two maps and nowhere else; where that is, is in the table below. This axis always spans all modes.
Counter safetyHis worst duel, not the average: how he fares when the opponent knows the answer. High means “even at his worst he still wins often”, low means “a single counter-pick costs the round” — that decides whether you can show him first. Who beats him is on Who beats whom?
Star rateHow often he becomes star player in won battles — whether he carries the game or rides along. A support brawler can be very strong and still sit low here.

History

08/20 to 08/31, 12 days. 14 earlier days are left out — below 60 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/20 and 08/31.

Steadily picked — the pick rate sits at 0.5% and has not shifted measurably of late.

Win rate

08/20 — 66.4% from 1,204 appearances08/21 — 60.7% from 1,130 appearances08/22 — 60.1% from 1,047 appearances08/23 — 63.0% from 1,011 appearances08/24 — 64.6% from 1,586 appearances08/25 — 63.4% from 1,521 appearances08/26 — 62.4% from 1,000 appearances08/27 — 62.0% from 892 appearances08/28 — 61.6% from 740 appearances08/29 — 62.0% from 750 appearances08/30 — 61.1% from 602 appearances08/31 — 51.9% from 79 appearances
66.4%08/20 51.9%08/31

Pick rate

08/20 — 0.5% from 1,204 appearances08/21 — 0.6% from 1,130 appearances08/22 — 0.6% from 1,047 appearances08/23 — 0.6% from 1,011 appearances08/24 — 0.5% from 1,586 appearances08/25 — 0.5% from 1,521 appearances08/26 — 0.4% from 1,000 appearances08/27 — 0.4% from 892 appearances08/28 — 0.4% from 740 appearances08/29 — 0.4% from 750 appearances08/30 — 0.4% from 602 appearances08/31 — 0.4% from 79 appearances
0.5%08/20 0.4%08/31

Across the ranks

Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Bronze to Masters, one tick per tier: the stretch where this brawler has at least 300 battles per tier; one tier falls below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.

Skill bonus −12.3 — punishes weak opponents: from Bronze to Masters the win rate drops by 12.3 points (regression 61.9% to 49.6%). Higher up he gets outplayed.

Bronze — 63.0% from 1,002 gamesSilver — 62.7% from 11,676 gamesGold — 57.7% from 201,676 gamesDiamond — 55.4% from 166,521 gamesMythic — 53.9% from 652,256 gamesLegendary — 51.6% from 169,376 gamesMasters — 48.0% from 1,708 games
BronzeSilverGoldDiamondMythicLegendaryMasters

On which maps

All modes

Where this brawler works (ranked, Silver).

MapWin rateGamesTrust
Kaboom Canyon Heist 67.7%
1323 63
Pit Stop Heist 67.8%
1064 59
Hot Potato Heist 67.2%
1109 60
Safe Zone Heist 66.1%
1016 59
Bridge Too Far Heist 65.0%
834 56
Belle's Rock Knockout 65.1%
705 53
Safe(r) Zone Heist 65.5%
631 52
Parallel Plays Hot Zone 62.4%
904 57
New Horizons Knockout 62.9%
482 48
Flaring Phoenix Knockout 62.8%
317 41
Hideout Bounty 63.2%
296 40
Layer Cake Bounty 59.2%
463 47
Dry Season Bounty 64.4%
202 35
Out in the Open Knockout 58.0%
157 31
Ring of Fire Hot Zone 58.2%
110 26
Shooting Star Bounty 54.5%
189 34
Hard Rock Mine Gem Grab 52.8%
197 34
Spiraling Out Brawl Ball 54.9%
113 26
Gem Fort Gem Grab 51.7%
207 35
Undermine Gem Grab 50.6%
241 37
Double Swoosh Gem Grab 50.8%
177 33
Center Stage Brawl Ball 52.8%
89 22
Rustic Arcade Gem Grab 51.9%
108 25
Dueling Beetles Hot Zone 51.3%
115 26
Triple Dribble Brawl Ball 50.8%
132 28
Open Business Hot Zone 46.3%
134 28
Beach Ball Brawl Ball 45.3%
53 15
Sneaky Fields Brawl Ball 44.4%
81 21
Pinball Dreams Brawl Ball 44.4%
108 25

Who beats Mico and who he gets along with depends on the mode — and no map sets it here. Both are on Who beats whom?, and on every map page for that map.

Who plays him best soon

Players with a profile and at least 20 games on Mico, sorted by the Wilson lower bound.

RankPlayerTierGamesBoundWin rate
1 🐺Zinter|solo⚔️ Legendary 109 48.5% 66.1%
2 강직도 Legendary 138 45.3% 58.0%
3 ↯BeastMico🤍 Legendary 90 43.8% 60.0%
4 鉻| 𝕶𝖎𝖗𝖞𝖆𝖑 Mythic 28 40.0% 71.4%
5 Strawberry🍓-_- Legendary 34 39.4% 64.7%