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Mico

Assassin Mythic Ranked · Masters
48.6%Win rate across all maps
1,401Games
64Trust Score
81. of 105Rank by score
−12.7Skill bonus

Best map: Belle's Rock with 48.5% from 7,365 games.

Masterschange

Profile

On the tier: counter safety and star rate are computed across all tiers together and do not change when you switch — too few pairings are measured in Masters for that. The other axes do.

Win rate 18.PopularityBreadthCounter safetyStar rate
Win rate 18.48.6 %
Popularity 54.0.52 %
Breadth 24.3% of maps
Counter safety 56.28.7 %
Star rate 98.39.2 %
How to read the profile
The rankAll five numbers are ranks in the field, not values: 98th means “better than 98% of all brawlers”. It is the only way to compare five axes that live in completely different ranges — a win rate around 50%, a pick rate around 1%. The dashed ring is the middle of the field. What was measured is on the right. A dashed edge with a hollow corner, by contrast, is not a measurement but an estimate — there is a ≈ in front of the number then.
Win rateHow often he wins — the same number as in the header, from the same battles.
PopularityHow often he is played at all. Says nothing about whether that is wise — a popular brawler can be a poor pick and the other way round.
BreadthOn how many maps of the rotation he is at the top — the number the tier list sorts by as well. A narrow brawler with a high win rate is a safe bet on his two maps and nowhere else; where that is, is in the table below. This axis always spans all modes.
Counter safetyHis worst duel, not the average: how he fares when the opponent knows the answer. High means “even at his worst he still wins often”, low means “a single counter-pick costs the round” — that decides whether you can show him first. Who beats him is on Who beats whom?
Star rateHow often he becomes star player in won battles — whether he carries the game or rides along. A support brawler can be very strong and still sit low here.

History

08/04 to 08/18, 10 days. 14 earlier days are left out — below 60 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/04 and 08/18.

Steadily picked — the pick rate sits at 0.7% and has not shifted measurably of late.

Win rate

08/04 — 46.9% from 113 appearances08/05 — 44.9% from 147 appearances08/06 — 48.2% from 85 appearances08/08 — 48.8% from 80 appearances08/09 — 53.3% from 105 appearances08/10 — 46.1% from 154 appearances08/11 — 52.3% from 216 appearances08/12 — 62.7% from 75 appearances08/13 — 40.0% from 75 appearances08/18 — 50.0% from 60 appearances
46.9%08/04 50.0%08/18

Pick rate

08/04 — 0.3% from 113 appearances08/05 — 0.3% from 147 appearances08/06 — 0.2% from 85 appearances08/08 — 0.3% from 80 appearances08/09 — 0.4% from 105 appearances08/10 — 0.3% from 154 appearances08/11 — 0.4% from 216 appearances08/12 — 0.3% from 75 appearances08/13 — 0.4% from 75 appearances08/18 — 0.3% from 60 appearances
0.3%08/04 0.3%08/18

Across the ranks

Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Bronze to Masters, one tick per tier: the stretch where this brawler has at least 300 battles per tier; one tier falls below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.

Skill bonus −12.7 — punishes weak opponents: from Bronze to Masters the win rate drops by 12.7 points (regression 62.4% to 49.8%). Higher up he gets outplayed.

Bronze — 58.8% from 464 gamesSilver — 61.9% from 6,322 gamesGold — 58.5% from 130,828 gamesDiamond — 55.3% from 128,990 gamesMythic — 54.0% from 602,701 gamesLegendary — 52.0% from 148,358 gamesMasters — 48.6% from 1,401 games
BronzeSilverGoldDiamondMythicLegendaryMasters

On which maps

All modes

Where this brawler works (ranked, Masters). Almost every row here is too thin for Masters alone and adds Legendary. Those tiers are a measured two to three points apart, which is less than a row that thin loses to the shrinkage anyway.

MapWin rateGamesTrust
Belle's Rock Knockoutprev. season 48.5%
7365 88
Layer Cake Bountyprev. season 47.2%
5456 84
Hot Potato Heist 47.2%
1268 62
Safe Zone Heist 47.1%
1195 61
Parallel Plays Hot Zoneprev. season 45.4%
12885 97
Kaboom Canyon Heist 45.8%
1073 60
Bridge Too Far Heist 45.9%
484 48

Who beats Mico and who he gets along with depends on the mode — and no map sets it here. Both are on Who beats whom?, and on every map page for that map.

Who plays him best soon

Players with a profile and at least 20 games on Mico, sorted by the Wilson lower bound.

RankPlayerTierGamesBoundWin rate
1 🐺Zinter|solo⚔️ Legendary 82 47.4% 70.7%
2 ↯BeastMico🤍 Legendary 53 41.5% 66.0%
3 강직도 Legendary 45 38.1% 60.0%
4 OP Yungteo Legendary 41 37.1% 58.5%
5 1031 Mythic 22 37.0% 72.7%