My roster

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Mina

Mythic Ranked · Gold
52.9%Win rate across all maps
45,171Games
100Trust Score
20. of 105Rank by score
−3.9Skill bonus

Best map: New Horizons with 56.9% from 2,927 games.

Wins late — in Heist 8.2 points better in long rounds than in short ones (46.8% against 38.6%, split at 87 s). Needs the long round; in a fast game he never arrives.

Goldchange

Profile

On the tier: star rate is computed across all tiers together and does not change when you switch. The other axes do.

Win ratePopularityBreadthCounter safetyStar rate 26.
Win rate 81.52.9 %
Popularity 45.0.39 %
Breadth 92.54% of maps
Counter safety 46.26.1 %
Star rate 26.17.6 %
How to read the profile
The rankAll five numbers are ranks in the field, not values: 92th means “better than 92% of all brawlers”. It is the only way to compare five axes that live in completely different ranges — a win rate around 50%, a pick rate around 1%. The dashed ring is the middle of the field. What was measured is on the right.
Win rateHow often he wins — the same number as in the header, from the same battles.
PopularityHow often he is played at all. Says nothing about whether that is wise — a popular brawler can be a poor pick and the other way round.
BreadthOn how many maps of the rotation he is at the top — the number the tier list sorts by as well. A narrow brawler with a high win rate is a safe bet on his two maps and nowhere else; where that is, is in the table below. This axis always spans all modes.
Counter safetyHis worst duel, not the average: how he fares when the opponent knows the answer. High means “even at his worst he still wins often”, low means “a single counter-pick costs the round” — that decides whether you can show him first. Who beats him is on Who beats whom?
Star rateHow often he becomes star player in won battles — whether he carries the game or rides along. A support brawler can be very strong and still sit low here.

History

08/04 to 08/25, 9 days. 15 earlier days are left out — below 60 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/04 and 08/25.

Steadily picked — the pick rate sits at 0.3% and has not shifted measurably of late.

Win rate

08/04 — 50.0% from 72 appearances08/05 — 54.5% from 233 appearances08/06 — 63.1% from 179 appearances08/20 — 54.9% from 10,440 appearances08/21 — 54.6% from 9,302 appearances08/22 — 51.2% from 7,269 appearances08/23 — 51.4% from 5,903 appearances08/24 — 51.4% from 7,861 appearances08/25 — 51.6% from 4,396 appearances
50.0%08/04 51.6%08/25

Pick rate

08/04 — 0.2% from 72 appearances08/05 — 0.2% from 233 appearances08/06 — 0.2% from 179 appearances08/20 — 0.4% from 10,440 appearances08/21 — 0.4% from 9,302 appearances08/22 — 0.4% from 7,269 appearances08/23 — 0.4% from 5,903 appearances08/24 — 0.3% from 7,861 appearances08/25 — 0.3% from 4,396 appearances
0.2%08/04 0.3%08/25

Across the ranks

Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Bronze to Masters, one tick per tier: the stretch where this brawler has at least 300 battles per tier; one tier falls below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.

Skill bonus −3.9 — punishes weak opponents: from Bronze to Masters the win rate drops by 3.9 points (regression 52.2% to 48.3%). Higher up he gets outplayed.

Bronze — 59.8% from 378 gamesSilver — 58.1% from 2,280 gamesGold — 52.9% from 45,831 gamesDiamond — 50.7% from 86,056 gamesMythic — 48.6% from 404,708 gamesLegendary — 50.0% from 221,630 gamesMasters — 50.8% from 9,782 games
BronzeSilverGoldDiamondMythicLegendaryMasters

On which maps

Where this brawler works (ranked, Gold).

MapWin rateGamesTrust
New Horizons Knockout 56.9%
2927 75
Dry Season Bounty 56.8%
2352 71
Hideout Bounty 56.0%
2307 71
Ring of Fire Hot Zone 56.4%
1694 66
Rustic Arcade Gem Grab 55.7%
2363 71
Out in the Open Knockout 54.6%
2788 74
Undermine Gem Grab 54.3%
2104 70
Shooting Star Bounty 54.2%
2050 69
Layer Cake Bounty 54.3%
1675 66
Dueling Beetles Hot Zone 54.3%
1668 66
Belle's Rock Knockout 53.7%
2307 71
Gem Fort Gem Grab 53.3%
2053 69
Open Business Hot Zone 53.1%
1979 69
Flaring Phoenix Knockout 53.0%
1955 69
Hard Rock Mine Gem Grab 52.6%
1939 68
Spiraling Out Brawl Ball 50.9%
2191 70
Double Swoosh Gem Grab 50.4%
1719 67
Parallel Plays Hot Zone 50.9%
847 56
Triple Dribble Brawl Ball 49.4%
1681 66
Pinball Dreams Brawl Ball 48.1%
1945 68
Center Stage Brawl Ball 47.6%
1467 64
Crystal Arcade Gem Grabprev. season 68.2%
22 1
Sneaky Fields Brawl Ball 45.8%
1163 61
Safe Zone Heist 47.1%
323 42
Kaboom Canyon Heist 46.5%
344 43
Deathcap Trap Gem Grabprev. season 47.6%
21 1
Hot Potato Heist 45.0%
318 41
Bridge Too Far Heist 43.1%
320 41
Safe(r) Zone Heist 42.5%
327 42
Pit Stop Heist 38.1%
365 43

Who beats Mina and who he gets along with depends on the mode — and no map sets it here. Both are on Who beats whom?, and on every map page for that map.

Who plays him best

Players with a profile and at least 20 games on Mina, sorted by the Wilson lower bound. To the full list

RankPlayerTierGamesBoundWin rate
1 Peteer🇪🇸 Legendary 37 42.6% 78.4%
2 Izuki Masters 104 42.5% 57.7%
3 woah Legendary 27 41.4% 85.2%
4 ™Ghostᵏⁱˡˡ ʸᵒᵘ Mythic 20 40.7% 95.0%
5 Email Masters 43 40.4% 67.4%